#include "notifications/all.qh"
#include "scores.qh"
#include <common/deathtypes/all.qh>
+ #include <common/gamemodes/_mod.qh>
#elif defined(MENUQC)
#elif defined(SVQC)
#include "constants.qh"
#include <server/mutators/_mod.qh>
#include "notifications/all.qh"
#include <common/deathtypes/all.qh>
+ #include <common/gamemodes/_mod.qh>
#include "scores.qh"
#include "mapinfo.qh"
#endif
n = tokenize_console(neworder);
for(w = to; w >= from; --w)
{
- int wflags = Weapons_from(w).spawnflags;
+ int wflags = REGISTRY_GET(Weapons, w).spawnflags;
if(wflags & WEP_FLAG_SPECIALATTACK)
continue;
for(i = 0; i < n; ++i)