float isGametypeInFilter(float gt, float tp, float ts, string pattern);
-typedef void(float i1, float i2, entity pass) swapfunc_t; // is only ever called for i1 < i2
-typedef float(float i1, float i2, entity pass) comparefunc_t; // <0 for <, ==0 for ==, >0 for > (like strcmp)
-void shuffle(float n, swapfunc_t swap, entity pass);
-void heapsort(float n, swapfunc_t swap, comparefunc_t cmp, entity pass);
-
string swapwords(string str, float i, float j);
string shufflewords(string str);
string xencode(float f);
float xdecode(string s);
-// Play all sounds via sound7, for access to the extra channels.
-// Otherwise, channels 8 to 15 would be blocked for a weird QW feature.
-#define sound(e,c,s,v,a) sound7(e,c,s,v,a,0,0)
-
int lowestbit(float f);
#ifdef CSQC
string MakeConsoleSafe(string input);
-#ifndef MENUQC
-float InterpretBoolean(string input);
-#endif
-
// generic shutdown handler
void Shutdown();
#define XPD(...) __VA_ARGS__
// Some common varargs functions. Lowercase as they match C.
-#define printf(...) print(sprintf(__VA_ARGS__))
-#define dprintf(...) dprint(sprintf(__VA_ARGS__))
#define fprintf(file, ...) fputs(file, sprintf(__VA_ARGS__))
#define bprintf(...) bprint(sprintf(__VA_ARGS__))
-//#ifndef MENUQC
-void backtrace(string msg);
-//#endif
-
// color code replace, place inside of sprintf and parse the string... defaults described as constants
// foreground/normal colors
string autocvar_hud_colorset_foreground_1 = "2"; // F1 - Green // primary priority (important names, etc)