string get_model_parameters_desc;
float get_model_parameters(string mod, float skn); // call with string_null to clear; skin -1 means mod is the filename of the txt file and is to be split
+// stupid stupid stupid FTEQCC has a max limit on macro sizes, let's work around by splitting the macro into two macros! :(
+#define HUD_Panel_GetName_Part2(id) \
+switch(id) {\
+ case HUD_PANEL_ENGINEINFO: panel_name = HUD_PANELNAME_ENGINEINFO; break; \
+ case HUD_PANEL_INFOMESSAGES: panel_name = HUD_PANELNAME_INFOMESSAGES; break; \
+}
// Get name of specified panel id
#define HUD_Panel_GetName(id) \
switch(id) { \
- case HUD_PANEL_WEAPONICONS: panel_name = HUD_PANELNAME_WEAPONICONS; break; \
- case HUD_PANEL_INVENTORY: panel_name = HUD_PANELNAME_INVENTORY; break; \
+ case HUD_PANEL_WEAPONS: panel_name = HUD_PANELNAME_WEAPONS; break; \
+ case HUD_PANEL_AMMO: panel_name = HUD_PANELNAME_AMMO; break; \
case HUD_PANEL_POWERUPS: panel_name = HUD_PANELNAME_POWERUPS; break; \
case HUD_PANEL_HEALTHARMOR: panel_name = HUD_PANELNAME_HEALTHARMOR; break; \
case HUD_PANEL_NOTIFY: panel_name = HUD_PANELNAME_NOTIFY; break; \
case HUD_PANEL_MODICONS: panel_name = HUD_PANELNAME_MODICONS; break; \
case HUD_PANEL_PRESSEDKEYS: panel_name = HUD_PANELNAME_PRESSEDKEYS; break; \
case HUD_PANEL_CHAT: panel_name = HUD_PANELNAME_CHAT; break; \
- case HUD_PANEL_ENGINEINFO: panel_name = HUD_PANELNAME_ENGINEINFO; break; \
-}
+}\
+HUD_Panel_GetName_Part2(id)
+
+vector vec2(vector v);