// a dummy macro that prevents the "hanging ;" warning
#define ENDS_WITH_CURLY_BRACE
+#ifdef GMQCC
+# define ACCUMULATE_FUNCTION(func,otherfunc) \
+ [[accumulate]] void func() { otherfunc(); }
+# define CALL_ACCUMULATED_FUNCTION(func) \
+ func()
+#else
#ifdef HAVE_YO_DAWG_CPP
// TODO make ascii art pic of xzibit
// YO DAWG!
# define CALL_ACCUMULATED_FUNCTION(func) \
ACCUMULATE_call(#func)
#endif
+#endif
// used for simplifying ACCUMULATE_FUNCTIONs
#define SET_FIRST_OR_LAST(input,first,count) if(!input) { input = (first + count); }
#define SET_FIELD_COUNT(field,first,count) if(!field) { field = (first + count); ++count; }
-#define CHECK_MAX_COUNT(name,max,count,type) if(count == max) { error(strcat("Maximum ", type, " hit: ", #name, ": ", ftos(count), ".\n")); }
+#define CHECK_MAX_COUNT(name,max,count,type) if(count > max) { error(strcat("Maximum ", type, " hit: ", #name, ": ", ftos(count), ".\n")); }
// this returns a tempstring containing a copy of s with additional \n newlines added, it also replaces \n in the text with a real newline
// NOTE: s IS allowed to be a tempstring
vector decompressShotOrigin(float f);
#ifdef SVQC
-string rankings_reply, ladder_reply, lsmaps_reply, maplist_reply; // cached replies
+string rankings_reply, ladder_reply, lsmaps_reply, maplist_reply, monsterlist_reply; // cached replies
string records_reply[10];
#endif
// expand multiple arguments into one argument by stripping parenthesis
#define XPD(...) __VA_ARGS__
-#ifndef MENUQC
+// Some common varargs functions. Lowercase as they match C.
+#define printf(...) print(sprintf(__VA_ARGS__))
+#define dprintf(...) dprint(sprintf(__VA_ARGS__))
+#define fprintf(file, ...) fputs(file, sprintf(__VA_ARGS__))
+#define bprintf(...) bprint(sprintf(__VA_ARGS__))
+
+//#ifndef MENUQC
void backtrace(string msg);
-#endif
+//#endif
// color code replace, place inside of sprintf and parse the string... defaults described as constants
// foreground/normal colors
#define CNT_ROUNDSTART 6
float Announcer_PickNumber(float type, float num);
#endif
+
+#ifndef MENUQC
+float Mod_Q1BSP_SuperContentsFromNativeContents(float nativecontents);
+float Mod_Q1BSP_NativeContentsFromSuperContents(float supercontents);
+#endif
+
+// Quadratic splines (bezier)
+vector bezier_quadratic_getpoint(vector a, vector p, vector b, float t);
+vector bezier_quadratic_getderivative(vector a, vector p, vector b, float t);