void wordwrap_sprint(string s, float l);
#endif
#endif
-void wordwrap_cb(string s, float l, void(string) callback)
+void wordwrap_cb(string s, float l, void(string) callback);
#ifndef SVQC
string draw_currentSkin;
void get_mi_min_max_texcoords(float mode);
#endif
-#define FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(x) void reference_##x() { x = x; }
-
float almost_equals(float a, float b);
float almost_in_bounds(float a, float b, float c);
#endif
// the NULL function
-const var void func_null(void); FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(func_null)
-const var string string_null;
+var void func_null(void);
+var string string_null;
float float2range11(float f);
float float2range01(float f);
float lowestbit(float f);
#ifdef CSQC
-entity ReadCSQCEntity()
+entity ReadCSQCEntity();
#endif
#ifndef MENUQC
typedef entity(entity cur, entity near, entity pass) findNextEntityNearFunction_t;
typedef float(entity a, entity b, entity pass) isConnectedFunction_t;
void FindConnectedComponent(entity e, .entity fld, findNextEntityNearFunction_t nxt, isConnectedFunction_t iscon, entity pass);
+
+vector vec3(float x, float y, float z);
+
+#ifndef MENUQC
+vector animfixfps(entity e, vector a, vector b);
+#endif