+ AuxiliaryXhair[0].axh_image = vCROSS_BURST; // Plasma cannons
+ AuxiliaryXhair[1].axh_image = vCROSS_BURST; // Raygun
+ } else {
+ Vehicle info = get_vehicleinfo(hud_id);
+ info.vr_setup(info);
+ }
+}
+
+void Vehicles_drawHUD(
+ string vehicle,
+ string vehicleWeapon1,
+ string vehicleWeapon2,
+ string iconAmmo1,
+ vector colorAmmo1,
+ string iconAmmo2,
+ vector colorAmmo2)
+{
+ SELFPARAM();
+ // Initialize
+ vector tmpSize = '0 0 0';
+ vector tmpPos = '0 0 0';
+
+ float hudAlpha = autocvar_hud_panel_fg_alpha * hud_fade_alpha;
+ float barAlpha = autocvar_hud_progressbar_alpha * hudAlpha;
+ float blinkValue = 0.55 + sin(time * 7) * 0.45;
+
+ float health = getstati(STAT_VEHICLESTAT_HEALTH) * 0.01;
+ float shield = getstati(STAT_VEHICLESTAT_SHIELD) * 0.01;
+ float energy = getstati(STAT_VEHICLESTAT_ENERGY) * 0.01;
+ float ammo1 = getstati(STAT_VEHICLESTAT_AMMO1) * 0.01;
+ float reload1 = getstati(STAT_VEHICLESTAT_RELOAD1) * 0.01;
+ float ammo2 = getstati(STAT_VEHICLESTAT_AMMO2) * 0.01;
+ float reload2 = getstati(STAT_VEHICLESTAT_RELOAD2) * 0.01;
+
+ // HACK to deal with the inconsistent use of the vehicle stats
+ ammo1 = (ammo1) ? ammo1 : energy;
+
+ // Frame
+ string frame = strcat(hud_skin_path, "/vehicle_frame");
+ if (precache_pic(frame) == "")
+ frame = "gfx/hud/default/vehicle_frame";
+
+ vehicleHud_Size = draw_getimagesize(frame) * autocvar_cl_vehicles_hudscale;
+ vehicleHud_Pos.x = (vid_conwidth - vehicleHud_Size.x) / 2;
+ vehicleHud_Pos.y = vid_conheight - vehicleHud_Size.y;
+
+ if(teamplay && autocvar_hud_panel_bg_color_team)
+ drawpic(vehicleHud_Pos, frame, vehicleHud_Size, myteamcolors * autocvar_hud_panel_bg_color_team, autocvar_hud_panel_bg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
+ else
+ drawpic(vehicleHud_Pos, frame, vehicleHud_Size, autocvar_hud_panel_bg_color, autocvar_hud_panel_bg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
+
+ if(!autocvar__vehicles_shownchasemessage && time < vh_notice_time)
+ {
+ float tmpblinkValue = 0.55 + sin(time * 3) * 0.45;
+ tmpPos.x = vehicleHud_Pos.x + vehicleHud_Size.x * (96/256) - tmpSize.x;
+ tmpPos.y = vehicleHud_Pos.y;
+ tmpSize = '1 1 1' * hud_fontsize;
+ drawstring(tmpPos, sprintf(_("Press %s"), getcommandkey("dropweapon", "dropweapon")), tmpSize, '1 0 0' + '0 1 1' * tmpblinkValue, hudAlpha, DRAWFLAG_NORMAL);
+ }
+
+ // Model
+ tmpSize.x = vehicleHud_Size.x / 3;
+ tmpSize.y = vehicleHud_Size.y;
+ tmpPos.x = vehicleHud_Pos.x + vehicleHud_Size.x / 3;
+ tmpPos.y = vehicleHud_Pos.y;
+
+ if(health < 0.25)
+ drawpic_skin(tmpPos, vehicle, tmpSize, '1 0 0' + '0 1 1' * blinkValue, hudAlpha, DRAWFLAG_NORMAL);
+ else
+ drawpic_skin(tmpPos, vehicle, tmpSize, '1 1 1' * health + '1 0 0' * (1 - health), hudAlpha, DRAWFLAG_NORMAL);
+
+ if(vehicleWeapon1)
+ drawpic_skin(tmpPos, vehicleWeapon1, tmpSize, '1 1 1' * ammo1 + '1 0 0' * (1 - ammo1), hudAlpha, DRAWFLAG_NORMAL);
+ if(vehicleWeapon2)
+ drawpic_skin(tmpPos, vehicleWeapon2, tmpSize, '1 1 1' * ammo2 + '1 0 0' * (1 - ammo2), hudAlpha, DRAWFLAG_NORMAL);
+
+ drawpic_skin(tmpPos, "vehicle_shield", tmpSize, '1 1 1' * shield + '1 0 0' * (1 - shield), hudAlpha * shield, DRAWFLAG_NORMAL);
+
+ // Health bar
+ tmpSize.y = vehicleHud_Size.y / 2;
+ tmpPos.x = vehicleHud_Pos.x + vehicleHud_Size.x * (32/768);
+ tmpPos.y = vehicleHud_Pos.y;
+
+ drawsetcliparea(tmpPos.x + (tmpSize.x * (1 - health)), tmpPos.y, tmpSize.x, tmpSize.y);
+ drawpic_skin(tmpPos, "vehicle_bar_northwest", tmpSize, autocvar_hud_progressbar_health_color, barAlpha, DRAWFLAG_NORMAL);
+
+ // Shield bar
+ tmpPos.y = vehicleHud_Pos.y + vehicleHud_Size.y / 2;
+
+ drawsetcliparea(tmpPos.x + (tmpSize.x * (1 - shield)), tmpPos.y, tmpSize.x, tmpSize.y);
+ drawpic_skin(tmpPos, "vehicle_bar_southwest", tmpSize, autocvar_hud_progressbar_armor_color, barAlpha, DRAWFLAG_NORMAL);
+
+ // Ammo1 bar
+ tmpPos.x = vehicleHud_Pos.x + vehicleHud_Size.x * (480/768);
+ tmpPos.y = vehicleHud_Pos.y;
+
+ if(ammo1)
+ drawsetcliparea(tmpPos.x, tmpPos.y, tmpSize.x * ammo1, tmpSize.y);
+ else
+ drawsetcliparea(tmpPos.x, tmpPos.y, tmpSize.x * reload1, tmpSize.y);
+
+ drawpic_skin(tmpPos, "vehicle_bar_northeast", tmpSize, colorAmmo1, barAlpha, DRAWFLAG_NORMAL);
+
+ // Ammo2 bar
+ tmpPos.y = vehicleHud_Pos.y + vehicleHud_Size.y / 2;
+
+ if(ammo2)
+ drawsetcliparea(tmpPos.x, tmpPos.y, tmpSize.x * ammo2, tmpSize.y);
+ else
+ drawsetcliparea(tmpPos.x, tmpPos.y, tmpSize.x * reload2, tmpSize.y);
+
+ drawpic_skin(tmpPos, "vehicle_bar_southeast", tmpSize, colorAmmo2, barAlpha, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+
+ // Health icon
+ tmpSize.x = vehicleHud_Size.x * (80/768);
+ tmpSize.y = vehicleHud_Size.y * (80/256);
+ tmpPos.x = vehicleHud_Pos.x + vehicleHud_Size.x * (64/768);
+ tmpPos.y = vehicleHud_Pos.y + vehicleHud_Size.y * (48/256);
+
+ if(health < 0.25)
+ {
+ if(alarm1time < time)
+ {
+ alarm1time = time + 2;
+ vehicle_alarm(self, CH_PAIN_SINGLE, SND(VEH_ALARM));
+ }
+ drawpic_skin(tmpPos, "vehicle_icon_health", tmpSize, '1 1 1', hudAlpha * blinkValue, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ if(alarm1time)
+ {
+ vehicle_alarm(self, CH_PAIN_SINGLE, SND(Null));
+ alarm1time = 0;
+ }
+ drawpic_skin(tmpPos, "vehicle_icon_health", tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL);
+ }
+
+ // Shield icon
+ tmpPos.y = vehicleHud_Pos.y + vehicleHud_Size.y / 2;
+
+ if(shield < 0.25)
+ {
+ if(alarm2time < time)
+ {
+ alarm2time = time + 1;
+ vehicle_alarm(self, CH_TRIGGER_SINGLE, SND(VEH_ALARM_SHIELD));
+ }
+ drawpic_skin(tmpPos, "vehicle_icon_shield", tmpSize, '1 1 1', hudAlpha * blinkValue, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ if(alarm2time)
+ {
+ vehicle_alarm(self, CH_TRIGGER_SINGLE, SND(Null));
+ alarm2time = 0;
+ }
+ drawpic_skin(tmpPos, "vehicle_icon_shield", tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL);
+ }
+
+ // Ammo1 icon
+ tmpPos.x = vehicleHud_Pos.x + vehicleHud_Size.x * (624/768);
+ tmpPos.y = vehicleHud_Pos.y + vehicleHud_Size.y * (48/256);
+
+ if(iconAmmo1)
+ {
+ if(ammo1)
+ drawpic_skin(tmpPos, iconAmmo1, tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL);
+ else
+ drawpic_skin(tmpPos, iconAmmo1, tmpSize, '1 1 1', hudAlpha * 0.2, DRAWFLAG_NORMAL);
+ }
+
+ // Ammo2 icon
+ tmpPos.y = vehicleHud_Pos.y + vehicleHud_Size.y / 2;
+
+ if(iconAmmo2)
+ {
+ if(ammo2)
+ drawpic_skin(tmpPos, iconAmmo2, tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL);
+ else
+ drawpic_skin(tmpPos, iconAmmo2, tmpSize, '1 1 1', hudAlpha * 0.2, DRAWFLAG_NORMAL);
+ }
+}
+
+void Vehicles_drawCrosshair(string crosshair)
+{
+ SELFPARAM();
+ vector tmpSize = '0 0 0';
+ vector tmpPos = '0 0 0';
+
+ // Crosshair
+ if(crosshair)
+ {
+ tmpSize = draw_getimagesize(crosshair) * autocvar_cl_vehicles_crosshair_size;
+ tmpPos.x = (vid_conwidth - tmpSize.x) / 2;
+ tmpPos.y = (vid_conheight - tmpSize.y) / 2;
+
+ drawpic(tmpPos, crosshair, tmpSize, '1 1 1', autocvar_crosshair_alpha, DRAWFLAG_NORMAL);