float vehicles_exit_running;
// macros
-#define VEHICLE_UPDATE_PLAYER(ply,fld,vhname) \
- ply.vehicle_##fld = (self.vehicle_##fld / autocvar_g_vehicle_##vhname##_##fld) * 100
+#define VEHICLE_UPDATE_PLAYER(ply,vehi,fld,vhname) \
+ ply.vehicle_##fld = (vehi.vehicle_##fld / autocvar_g_vehicle_##vhname##_##fld) * 100
.float vehicle_enter_delay; // prevent players jumping to and from vehicles instantly