-#ifdef VEHICLES_USE_ODE
-void(entity e, float physics_enabled) physics_enable = #540; // enable or disable physics on object
-void(entity e, vector force, vector force_pos) physics_addforce = #541; // apply a force from certain origin, length of force vector is power of force
-void(entity e, vector torque) physics_addtorque = #542; // add relative torque
-#endif // VEHICLES_USE_ODE
-
-// functions used outside the vehicle code
-void vehicles_exit(float eject);
-void vehicles_enter(entity pl, entity veh);
-
-// vehicle functions
-.void(float _spawnflag) vehicle_spawn; /// Vehicles custom fucntion to be efecuted when vehicle (re)spawns
-.float(float _imp) vehicles_impulse;
-.float vehicle_weapon2mode;
-.void(float exit_flags) vehicle_exit;
-.float() vehicle_enter;
-const float VHEF_NORMAL = 0; /// User pressed exit key
-const float VHEF_EJECT = 1; /// User pressed exit key 3 times fast (not implemented) or vehile is dying
-const float VHEF_RELEASE = 2; /// Release ownership, client possibly allready dissconnected / went spec / changed team / used "kill" (not implemented)
-