-float autocvar_g_vehicles;
-float autocvar_g_vehicles_enter;
-float autocvar_g_vehicles_enter_radius;
-float autocvar_g_vehicles_steal;
-float autocvar_g_vehicles_steal_show_waypoint;
-float autocvar_g_vehicles_crush_dmg;
-float autocvar_g_vehicles_crush_force;
-float autocvar_g_vehicles_delayspawn;
-float autocvar_g_vehicles_delayspawn_jitter;
+bool autocvar_g_vehicles = true;
+AUTOCVAR(g_vehicles_enter, bool, false, "require pressing use key to enter a vehicle");
+float autocvar_g_vehicles_enter_radius = 250;
+AUTOCVAR(g_vehicles_steal, bool, true, "allow stealing enemy vehicles in teamplay modes");
+AUTOCVAR(g_vehicles_steal_show_waypoint, bool, true, "show a waypoint above the thief");
+float autocvar_g_vehicles_crush_dmg = 70;
+float autocvar_g_vehicles_crush_force = 50;
+bool autocvar_g_vehicles_delayspawn = true;
+float autocvar_g_vehicles_delayspawn_jitter = 10;