#ifdef IMPLEMENTATION
#ifdef SVQC
-#include "../../effects.qh"
+#include "../../effects/effects.qh"
#include "../../triggers/trigger/impulse.qh"
bool autocvar_g_vehicle_racer;
entity bolt;
v = gettaginfo(self, gettagindex(self, tagname));
- bolt = vehicles_projectile(EFFECT_RACER_MUZZLEFLASH.eent_eff_name, W_Sound("lasergun_fire"),
+ bolt = vehicles_projectile(EFFECT_RACER_MUZZLEFLASH.eent_eff_name, SND(LASERGUN_FIRE),
v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0,
DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, true, true, self.owner);
void racer_fire_rocket(string tagname, entity trg)
{SELFPARAM();
vector v = gettaginfo(self, gettagindex(self, tagname));
- entity rocket = vehicles_projectile(EFFECT_RACER_ROCKETLAUNCH.eent_eff_name, W_Sound("rocket_fire"),
+ entity rocket = vehicles_projectile(EFFECT_RACER_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, false, false, self.owner);
{
self.sounds = 1;
self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
- sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+ sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_MOVE, VOL_VEHICLEENGINE, ATTEN_NORM);
}
#endif
}
{
self.sounds = 0;
self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
- sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+ sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
}
}
#endif
if(racer.strength_finished < time)
{
racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
- sound (racer.tur_head, CH_TRIGGER_SINGLE, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+ sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RACER_BOOST, VOL_VEHICLEENGINE, ATTEN_NORM);
}
#endif
}
else
{
racer.strength_finished = 0;
- sound (racer.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+ sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
}
if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
self.think = racer_think;
self.nextthink = time;
self.movetype = MOVETYPE_BOUNCE;
- sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+ sound (self.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
if(!self.owner)
return;
racer_blowup();
}
-void spawnfunc_vehicle_racer()
-{SELFPARAM();
+spawnfunc(vehicle_racer)
+{
if(!autocvar_g_vehicle_racer) { remove(self); return; }
if(!vehicle_initialize(VEH_RACER, false)) { remove(self); return; }
}
case VR_PRECACHE:
{
- #ifdef SVQC
- precache_sound (W_Sound("lasergun_fire"));
- precache_sound (W_Sound("rocket_fire"));
-
- precache_sound ("vehicles/racer_idle.wav");
- precache_sound ("vehicles/racer_move.wav");
- precache_sound ("vehicles/racer_boost.wav");
-
- precache_model ("models/vhshield.md3");
- #endif
- #ifndef MENUQC
- precache_model ("models/vehicles/wakizashi.dpm");
- precache_model ("models/vehicles/wakizashi_cockpit.dpm");
- #endif
return true;
}
}