/** */
ATTRIB(Vehicle, spawnflags, int, 0);
/** vehicle hitbox size */
- ATTRIB(Vehicle, mins, vector, '-0 -0 -0');
+ ATTRIB(Vehicle, m_mins, vector, '-0 -0 -0');
/** vehicle hitbox size */
- ATTRIB(Vehicle, maxs, vector, '0 0 0');
+ ATTRIB(Vehicle, m_maxs, vector, '0 0 0');
/** vehicle 3rd person view offset */
ATTRIB(Vehicle, view_ofs, vector, '0 0 0');
/** vehicle 3rd person view distance */