]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/vehicle/bumblebee.qc
Merge branch 'master' into Lyberta/StandaloneOverkillWeapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / vehicle / bumblebee.qc
index 01edce67afe25a443793d7376ce4bf70387f29ce..4e842a865c76b31f91eea2b698da3930ea6d8e85 100644 (file)
@@ -1,7 +1,5 @@
 #include "bumblebee.qh"
 
-#ifdef IMPLEMENTATION
-
 const float BRG_SETUP = 2;
 const float BRG_START = 4;
 const float BRG_END = 8;
@@ -99,6 +97,7 @@ bool bumblebee_gunner_frame(entity this, float dt)
                _out = autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
                setorigin(this, vehic.origin + v_up * -16 + v_forward * -16 + v_right * -128);
        }
+       this.oldorigin = this.origin; // negate fall damage
 
        crosshair_trace(this);
        vector _ct = trace_endpos;
@@ -234,7 +233,7 @@ void bumblebee_gunner_exit(entity this, int _exitflag)
        player.PlayerPhysplug = func_null;
        player.view_ofs       = STAT(PL_VIEW_OFS, player);
        player.event_damage   = PlayerDamage;
-       player.hud            = HUD_NORMAL;
+       STAT(HUD, player)     = HUD_NORMAL;
        player.teleportable       = TELEPORT_NORMAL;
        for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
        {
@@ -299,7 +298,7 @@ bool bumblebee_gunner_enter(entity this, entity player)
        set_movetype(player, MOVETYPE_NOCLIP);
        player.event_damage     = func_null;
        player.view_ofs                 = '0 0 0';
-       player.hud                              = gunner.hud;
+       STAT(HUD, player)               = STAT(HUD, gunner);
        player.teleportable     = false;
        player.PlayerPhysplug   = gunner.PlayerPhysplug;
        player.vehicle_ammo1    = vehic.vehicle_ammo1;
@@ -333,7 +332,7 @@ bool bumblebee_gunner_enter(entity this, entity player)
                WriteAngle(MSG_ONE,     0); // roll
        }
 
-       CSQCVehicleSetup(player, player.hud);
+       CSQCVehicleSetup(player, STAT(HUD, player));
 
        MUTATOR_CALLHOOK(VehicleEnter, player, gunner);
 
@@ -438,9 +437,9 @@ bool bumblebee_pilot_frame(entity this, float dt)
 
        // Pitch
        ftmp = 0;
-       if(this.movement.x > 0 && vang.x < autocvar_g_vehicle_bumblebee_pitchlimit)
+       if(CS(this).movement.x > 0 && vang.x < autocvar_g_vehicle_bumblebee_pitchlimit)
                ftmp = 4;
-       else if(this.movement.x < 0 && vang.x > -autocvar_g_vehicle_bumblebee_pitchlimit)
+       else if(CS(this).movement.x < 0 && vang.x > -autocvar_g_vehicle_bumblebee_pitchlimit)
                ftmp = -8;
 
        newvel.x = bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel.x , autocvar_g_vehicle_bumblebee_pitchlimit);
@@ -454,19 +453,19 @@ bool bumblebee_pilot_frame(entity this, float dt)
        makevectors('0 1 0' * vehic.angles.y);
        newvel = vehic.velocity * -autocvar_g_vehicle_bumblebee_friction;
 
-       if(this.movement.x != 0)
+       if(CS(this).movement.x != 0)
        {
-               if(this.movement.x > 0)
+               if(CS(this).movement.x > 0)
                        newvel += v_forward  * autocvar_g_vehicle_bumblebee_speed_forward;
-               else if(this.movement.x < 0)
+               else if(CS(this).movement.x < 0)
                        newvel -= v_forward  * autocvar_g_vehicle_bumblebee_speed_forward;
        }
 
-       if(this.movement.y != 0)
+       if(CS(this).movement.y != 0)
        {
-               if(this.movement.y < 0)
+               if(CS(this).movement.y < 0)
                        newvel -= v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
-               else if(this.movement.y > 0)
+               else if(CS(this).movement.y > 0)
                        newvel += v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
                ftmp = newvel * v_right;
                ftmp *= dt * 0.1;
@@ -485,7 +484,7 @@ bool bumblebee_pilot_frame(entity this, float dt)
                newvel +=  v_up * autocvar_g_vehicle_bumblebee_speed_up;
 
        vehic.velocity  += newvel * dt;
-       this.velocity = this.movement  = vehic.velocity;
+       this.velocity = CS(this).movement  = vehic.velocity;
 
 
        if(autocvar_g_vehicle_bumblebee_healgun_locktime)
@@ -539,7 +538,7 @@ bool bumblebee_pilot_frame(entity this, float dt)
                {
                        if(autocvar_g_vehicle_bumblebee_raygun)
                        {
-                               Damage(trace_ent, vehic, this, autocvar_g_vehicle_bumblebee_raygun_dps * PHYS_INPUT_FRAMETIME, DEATH_GENERIC.m_id, trace_endpos, v_forward * autocvar_g_vehicle_bumblebee_raygun_fps * PHYS_INPUT_FRAMETIME);
+                               Damage(trace_ent, vehic, this, autocvar_g_vehicle_bumblebee_raygun_dps * PHYS_INPUT_FRAMETIME, DEATH_GENERIC.m_id, DMG_NOWEP, trace_endpos, v_forward * autocvar_g_vehicle_bumblebee_raygun_fps * PHYS_INPUT_FRAMETIME);
                                vehic.vehicle_energy -= autocvar_g_vehicle_bumblebee_raygun_aps * PHYS_INPUT_FRAMETIME;
                        }
                        else
@@ -607,6 +606,7 @@ bool bumblebee_pilot_frame(entity this, float dt)
        makevectors(vehic.angles);
        vehic.angles_x *= -1;
        setorigin(this, vehic.origin + v_up * 48 + v_forward * 160);
+       this.oldorigin = this.origin; // negate fall damage
 
        PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_ATCK2(this) = PHYS_INPUT_BUTTON_CROUCH(this) = false;
 }
@@ -656,7 +656,7 @@ void bumblebee_exit(entity this, int eject)
        else
                spot = this.origin + v_up * 128 - v_forward * 300;
 
-       spot = vehicles_findgoodexit(this, spot);
+       spot = vehicles_findgoodexit(this, this.owner, spot);
 
        // Hide beam
        if(this.gun3.enemy || !wasfreed(this.gun3.enemy))
@@ -676,7 +676,7 @@ void bumblebee_blowup(entity this)
                                 autocvar_g_vehicle_bumblebee_blowup_edgedamage,
                                 autocvar_g_vehicle_bumblebee_blowup_radius, this, NULL,
                                 autocvar_g_vehicle_bumblebee_blowup_forceintensity,
-                                DEATH_VH_BUMB_DEATH.m_id, NULL);
+                                DEATH_VH_BUMB_DEATH.m_id, DMG_NOWEP, NULL);
 
        sound(this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
        Send_Effect(EFFECT_EXPLOSION_BIG, (this.origin + '0 0 100') + (randomvec() * 80), '0 0 0', 1);
@@ -966,4 +966,3 @@ METHOD(Bumblebee, vr_setup, void(Bumblebee thisveh, entity instance))
 }
 
 #endif
-#endif