return true;
}
-void bumblebee_touch(entity this)
+void bumblebee_touch(entity this, entity toucher)
{
if(autocvar_g_vehicles_enter) { return; }
if(this.gunner1 != NULL && this.gunner2 != NULL)
{
- vehicles_touch(this);
+ vehicles_touch(this, toucher);
return;
}
- if(vehicles_valid_pilot(this, other))
+ if(vehicles_valid_pilot(this, toucher))
{
float phase_time = (time >= this.gun1.phase) + (time >= this.gun2.phase);
- if(time >= other.vehicle_enter_delay && phase_time)
- if(bumblebee_gunner_enter(this, other))
+ if(time >= toucher.vehicle_enter_delay && phase_time)
+ if(bumblebee_gunner_enter(this, toucher))
return;
}
- vehicles_touch(this);
+ vehicles_touch(this, toucher);
}
void bumblebee_regen(entity this)
if((teamplay && trace_ent.team == this.team) || !teamplay)
{
- if(trace_ent.vehicle_flags & VHF_ISVEHICLE)
+ if(IS_VEHICLE(trace_ent))
{
if(autocvar_g_vehicle_bumblebee_healgun_sps && trace_ent.vehicle_health <= trace_ent.max_health)
trace_ent.vehicle_shield = min(trace_ent.vehicle_shield + autocvar_g_vehicle_bumblebee_healgun_sps * frametime, trace_ent.tur_head.max_health);
{
float hgt;
- hgt = raptor_altitude(this, 512);
+ hgt = vehicle_altitude(this, 512);
this.velocity = (this.velocity * 0.9) + ('0 0 -1800' * (hgt / 256) * sys_frametime);
this.angles_x *= 0.95;
this.angles_z *= 0.95;
remove(this);
}
+void bumblebee_dead_touch(entity this, entity toucher)
+{
+ bumblebee_blowup(this);
+}
+
void bumblebee_diethink(entity this)
{
if(time >= this.wait)
{
entity e = instance.gunner1;
instance.gun1.vehicle_exit(instance.gun1, VHEF_EJECT);
- entity oldother = other;
- other = e;
instance.phase = 0;
- gettouch(instance)(instance);
- other = oldother;
+ gettouch(instance)(instance, e);
return;
}
{
entity e = instance.gunner2;
instance.gun2.vehicle_exit(instance.gun2, VHEF_EJECT);
- entity oldother = other;
- other = e;
instance.phase = 0;
- gettouch(instance)(instance);
- other = oldother;
+ gettouch(instance)(instance, e);
return;
}
}
entity _body = vehicle_tossgib(instance, instance, instance.velocity + randomvec() * 200, "", rint(random()), rint(random()), 6, randomvec() * 100);
if(random() > 0.5)
- settouch(_body, bumblebee_blowup);
+ settouch(_body, bumblebee_dead_touch);
else
settouch(_body, func_null);