]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/vehicle/bumblebee.qc
Cleanse the touch functions of the other evil
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / vehicle / bumblebee.qc
index 62830bd558269a3b13024984a665635488340fe7..9885269ac489719e7624b15cd883a2e6640e2b51 100644 (file)
@@ -135,7 +135,7 @@ bool bumblebee_gunner_frame(entity this)
        if(autocvar_g_vehicle_bumblebee_cannon_lock)
        {
                if(gun.lock_time < time)
-                       gun.enemy = world;
+                       gun.enemy = NULL;
 
                if(trace_ent)
                        if(trace_ent.movetype)
@@ -269,8 +269,8 @@ void bumblebee_gunner_exit(entity this, int _exitflag)
 
        fixedmakevectors(vehic.angles);
 
-       if(player == vehic.gunner1) { vehic.gunner1 = world; }
-       if(player == vehic.gunner2) { vehic.gunner2 = world; v_right *= -1; }
+       if(player == vehic.gunner1) { vehic.gunner1 = NULL; }
+       if(player == vehic.gunner2) { vehic.gunner2 = NULL; v_right *= -1; }
 
        vector spot = real_origin(gunner);
        spot = spot + v_up * 128 + v_forward * 300 + v_right * 150;
@@ -286,13 +286,13 @@ void bumblebee_gunner_exit(entity this, int _exitflag)
 
        MUTATOR_CALLHOOK(VehicleExit, player, gunner);
 
-       player.vehicle = world;
+       player.vehicle = NULL;
 }
 
 bool bumblebee_gunner_enter(entity this, entity player)
 {
        entity vehic = this;
-       entity gunner = world;
+       entity gunner = NULL;
 
        if(!vehic.gunner1 && !vehic.gunner2 && ((time >= vehic.gun1.phase) + (time >= vehic.gun2.phase)) == 2)
        {
@@ -369,26 +369,26 @@ bool vehicles_valid_pilot(entity this, entity toucher)
        return true;
 }
 
-void bumblebee_touch(entity this)
+void bumblebee_touch(entity this, entity toucher)
 {
        if(autocvar_g_vehicles_enter) { return; }
 
-       if(this.gunner1 != world && this.gunner2 != world)
+       if(this.gunner1 != NULL && this.gunner2 != NULL)
        {
-               vehicles_touch(this);
+               vehicles_touch(this, toucher);
                return;
        }
 
-       if(vehicles_valid_pilot(this, other))
+       if(vehicles_valid_pilot(this, toucher))
        {
                float phase_time = (time >= this.gun1.phase) + (time >= this.gun2.phase);
 
-               if(time >= other.vehicle_enter_delay && phase_time)
-               if(bumblebee_gunner_enter(this, other))
+               if(time >= toucher.vehicle_enter_delay && phase_time)
+               if(bumblebee_gunner_enter(this, toucher))
                        return;
        }
 
-       vehicles_touch(this);
+       vehicles_touch(this, toucher);
 }
 
 void bumblebee_regen(entity this)
@@ -505,7 +505,7 @@ bool bumblebee_pilot_frame(entity this)
        if(autocvar_g_vehicle_bumblebee_healgun_locktime)
        {
                if(vehic.tur_head.lock_time < time || IS_DEAD(vehic.tur_head.enemy) || STAT(FROZEN, vehic.tur_head.enemy))
-                       vehic.tur_head.enemy = world;
+                       vehic.tur_head.enemy = NULL;
 
                if(trace_ent)
                if(trace_ent.movetype)
@@ -562,7 +562,7 @@ bool bumblebee_pilot_frame(entity this)
                                        if((teamplay && trace_ent.team == this.team) || !teamplay)
                                        {
 
-                                               if(trace_ent.vehicle_flags & VHF_ISVEHICLE)
+                                               if(IS_VEHICLE(trace_ent))
                                                {
                                                        if(autocvar_g_vehicle_bumblebee_healgun_sps && trace_ent.vehicle_health <= trace_ent.max_health)
                                                                trace_ent.vehicle_shield = min(trace_ent.vehicle_shield + autocvar_g_vehicle_bumblebee_healgun_sps * frametime, trace_ent.tur_head.max_health);
@@ -604,7 +604,7 @@ bool bumblebee_pilot_frame(entity this)
                if(vehic.gun3.enemy)
                        remove(vehic.gun3.enemy);
 
-               vehic.gun3.enemy = world;
+               vehic.gun3.enemy = NULL;
        }
        */
 
@@ -629,7 +629,7 @@ void bumblebee_land(entity this)
 {
        float hgt;
 
-       hgt = raptor_altitude(this, 512);
+       hgt = vehicle_altitude(this, 512);
        this.velocity = (this.velocity * 0.9) + ('0 0 -1800' * (hgt / 256) * sys_frametime);
        this.angles_x *= 0.95;
        this.angles_z *= 0.95;
@@ -681,16 +681,16 @@ void bumblebee_exit(entity this, int eject)
        setorigin(this.owner, spot);
 
        antilag_clear(this.owner, CS(this.owner));
-       this.owner = world;
+       this.owner = NULL;
 }
 
 void bumblebee_blowup(entity this)
 {
        RadiusDamage(this, this.enemy, autocvar_g_vehicle_bumblebee_blowup_coredamage,
                                 autocvar_g_vehicle_bumblebee_blowup_edgedamage,
-                                autocvar_g_vehicle_bumblebee_blowup_radius, this, world,
+                                autocvar_g_vehicle_bumblebee_blowup_radius, this, NULL,
                                 autocvar_g_vehicle_bumblebee_blowup_forceintensity,
-                                DEATH_VH_BUMB_DEATH.m_id, world);
+                                DEATH_VH_BUMB_DEATH.m_id, NULL);
 
        sound(this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
        Send_Effect(EFFECT_EXPLOSION_BIG, (this.origin + '0 0 100') + (randomvec() * 80), '0 0 0', 1);
@@ -701,6 +701,11 @@ void bumblebee_blowup(entity this)
        remove(this);
 }
 
+void bumblebee_dead_touch(entity this, entity toucher)
+{
+       bumblebee_blowup(this);
+}
+
 void bumblebee_diethink(entity this)
 {
        if(time >= this.wait)
@@ -745,11 +750,8 @@ METHOD(Bumblebee, vr_think, void(Bumblebee thisveh, entity instance))
         {
                entity e = instance.gunner1;
                instance.gun1.vehicle_exit(instance.gun1, VHEF_EJECT);
-               entity oldother = other;
-               other = e;
                instance.phase = 0;
-               gettouch(instance)(instance);
-               other = oldother;
+               gettouch(instance)(instance, e);
                return;
         }
 
@@ -757,11 +759,8 @@ METHOD(Bumblebee, vr_think, void(Bumblebee thisveh, entity instance))
         {
                entity e = instance.gunner2;
                instance.gun2.vehicle_exit(instance.gun2, VHEF_EJECT);
-               entity oldother = other;
-               other = e;
                instance.phase = 0;
-               gettouch(instance)(instance);
-               other = oldother;
+               gettouch(instance)(instance, e);
             return;
         }
     }
@@ -790,7 +789,7 @@ METHOD(Bumblebee, vr_death, void(Bumblebee thisveh, entity instance))
     entity _body = vehicle_tossgib(instance, instance, instance.velocity + randomvec() * 200, "", rint(random()), rint(random()), 6, randomvec() * 100);
 
     if(random() > 0.5)
-        settouch(_body, bumblebee_blowup);
+        settouch(_body, bumblebee_dead_touch);
     else
         settouch(_body, func_null);
 
@@ -876,7 +875,7 @@ METHOD(Bumblebee, vr_spawn, void(Bumblebee thisveh, entity instance))
         instance.scale = 1.5;
 
         // Raygun beam
-        if(instance.gun3.enemy == world)
+        if(instance.gun3.enemy == NULL)
         {
             instance.gun3.enemy = spawn();
             Net_LinkEntity(instance.gun3.enemy, true, 0, bumble_raygun_send);