autocvar_g_vehicle_racer_blowup_edgedamage,
autocvar_g_vehicle_racer_blowup_radius, NULL, NULL,
autocvar_g_vehicle_racer_blowup_forceintensity,
- DEATH_VH_WAKI_DEATH.m_id, NULL);
+ DEATH_VH_WAKI_DEATH.m_id, DMG_NOWEP, NULL);
this.nextthink = time + autocvar_g_vehicle_racer_respawntime;
setthink(this, vehicles_spawn);