}
#ifdef SVQC
+ // NOTE: reusing .invincible_finished here as delay counter for the smoke effect
if(vehic.invincible_finished < time)
{
traceline(vehic.origin, vehic.origin - '0 0 256', MOVE_NORMAL, vehic);
vehic.invincible_finished = time + 0.1 + (random() * 0.1);
}
+ // NOTE: reusing .strength_finished here as a sound delay counter
if(vehic.strength_finished < time)
{
vehic.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");