]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/vehicle/racer.qc
Merge branch 'master' into Lyberta/StandaloneOverkillWeapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / vehicle / racer.qc
index 4480ec658fc756466ffc202a520f93a95ef03984..01488e624e2c0781580f8fd782dc1cc7e14b2f17 100644 (file)
@@ -11,7 +11,7 @@ float autocvar_g_vehicle_racer_thinkrate = 0.05; // TODO: any higher causes it t
 
 float autocvar_g_vehicle_racer_speed_afterburn = 3000;
 // energy consumed per second
-float autocvar_g_vehicle_racer_afterburn_cost = 100;
+float autocvar_g_vehicle_racer_afterburn_cost = 130;
 
 float autocvar_g_vehicle_racer_waterburn_cost = 5;
 float autocvar_g_vehicle_racer_waterburn_speed = 750;
@@ -29,8 +29,8 @@ float autocvar_g_vehicle_racer_downforce = 0.01;
 
 float autocvar_g_vehicle_racer_speed_forward = 650;
 float autocvar_g_vehicle_racer_speed_strafe = 650;
-float autocvar_g_vehicle_racer_springlength = 70;
-float autocvar_g_vehicle_racer_upforcedamper = 10;
+float autocvar_g_vehicle_racer_springlength = 90;
+float autocvar_g_vehicle_racer_upforcedamper = 2;
 float autocvar_g_vehicle_racer_friction = 0.45;
 
 float autocvar_g_vehicle_racer_water_time = 5;
@@ -47,8 +47,8 @@ float autocvar_g_vehicle_racer_turnspeed = 220;
 float autocvar_g_vehicle_racer_pitchspeed = 125;
 
 float autocvar_g_vehicle_racer_energy = 100;
-float autocvar_g_vehicle_racer_energy_regen = 50;
-float autocvar_g_vehicle_racer_energy_regen_pause = 1;
+float autocvar_g_vehicle_racer_energy_regen = 90;
+float autocvar_g_vehicle_racer_energy_regen_pause = 0.35;
 
 float autocvar_g_vehicle_racer_health = 200;
 float autocvar_g_vehicle_racer_health_regen = 0;
@@ -59,7 +59,7 @@ float autocvar_g_vehicle_racer_shield_regen = 30;
 float autocvar_g_vehicle_racer_shield_regen_pause = 1;
 
 bool autocvar_g_vehicle_racer_rocket_locktarget = true;
-float autocvar_g_vehicle_racer_rocket_locking_time = 0.9;
+float autocvar_g_vehicle_racer_rocket_locking_time = 0.35;
 float autocvar_g_vehicle_racer_rocket_locking_releasetime = 0.5;
 float autocvar_g_vehicle_racer_rocket_locked_time = 4;
 
@@ -75,7 +75,7 @@ float autocvar_g_vehicle_racer_bouncefactor = 0.25;
 // if != 0, New veloctiy after bounce = 0 if new velocity < this
 float autocvar_g_vehicle_racer_bouncestop = 0;
 // "minspeed_for_pain speedchange_to_pain_factor max_damage"
-vector autocvar_g_vehicle_racer_bouncepain = '60 0.75 300';
+vector autocvar_g_vehicle_racer_bouncepain = '200 0.15 150';
 
 .float racer_watertime;
 
@@ -151,7 +151,7 @@ bool racer_frame(entity this, float dt)
        entity vehic = this.vehicle;
        return = true;
 
-       if(gameover)
+       if(game_stopped)
        {
                vehic.solid = SOLID_NOT;
                vehic.takedamage = DAMAGE_NO;
@@ -377,6 +377,7 @@ bool racer_frame(entity this, float dt)
 #endif
 
        setorigin(this, vehic.origin + '0 0 32');
+       this.oldorigin = this.origin; // negate fall damage
        this.velocity = vehic.velocity;
 }
 
@@ -426,7 +427,7 @@ void racer_exit(entity this, int eject)
        if(eject)
        {
                spot = this.origin + v_forward * 100 + '0 0 64';
-               spot = vehicles_findgoodexit(this, spot);
+               spot = vehicles_findgoodexit(this, this.owner, spot);
                setorigin(this.owner, spot);
                this.owner.velocity = (v_up + v_forward * 0.25) * 750;
                this.owner.oldvelocity = this.owner.velocity;
@@ -438,14 +439,14 @@ void racer_exit(entity this, int eject)
                        this.owner.velocity = normalize(this.velocity) * autocvar_sv_maxairspeed * 2;
                        this.owner.velocity_z += 200;
                        spot = this.origin + v_forward * 32 + '0 0 32';
-                       spot = vehicles_findgoodexit(this, spot);
+                       spot = vehicles_findgoodexit(this, this.owner, spot);
                }
                else
                {
                        this.owner.velocity = this.velocity * 0.5;
                        this.owner.velocity_z += 10;
                        spot = this.origin - v_forward * 200 + '0 0 32';
-                       spot = vehicles_findgoodexit(this, spot);
+                       spot = vehicles_findgoodexit(this, this.owner, spot);
                }
                this.owner.oldvelocity = this.owner.velocity;
                setorigin(this.owner , spot);