]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/vehicle/racer_weapon.qc
Clean out self from wr_checkammo1 & wr_checkammo2
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / vehicle / racer_weapon.qc
index 6672713adab361f747a39121643e86c67e0865ea..33d11c1c641f773891c66222ffe09f89bc89ec18 100644 (file)
@@ -1,81 +1,43 @@
-#ifndef VEHICLE_RACER_WEAPON_H
-#define VEHICLE_RACER_WEAPON_H
-
-#include "../../weapons/all.qh"
-
-CLASS(RacerAttack, PortoLaunch)
-/* flags     */ ATTRIB(RacerAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
-/* impulse   */ ATTRIB(RacerAttack, impulse, int, 3);
-/* refname   */ ATTRIB(RacerAttack, netname, string, "racercannon");
-/* wepname   */ ATTRIB(RacerAttack, m_name, string, _("Racer cannon"));
-ENDCLASS(RacerAttack)
-REGISTER_WEAPON(RACER, NEW(RacerAttack));
-
-// TODO: move into implementation
-#ifdef SVQC
-float autocvar_g_vehicle_racer_rocket_refire;
-void racer_fire_rocket(vector org, vector dir, entity trg);
-#endif
-
-#endif
+#include "racer_weapon.qh"
 
 #ifdef IMPLEMENTATION
 
 #ifdef SVQC
 
-float autocvar_g_vehicle_racer_cannon_cost;
-float autocvar_g_vehicle_racer_cannon_damage;
-float autocvar_g_vehicle_racer_cannon_radius;
-float autocvar_g_vehicle_racer_cannon_refire;
-float autocvar_g_vehicle_racer_cannon_speed;
-float autocvar_g_vehicle_racer_cannon_spread;
-float autocvar_g_vehicle_racer_cannon_force;
-
-float autocvar_g_vehicle_racer_rocket_accel;
-float autocvar_g_vehicle_racer_rocket_damage;
-float autocvar_g_vehicle_racer_rocket_radius;
-float autocvar_g_vehicle_racer_rocket_force;
-float autocvar_g_vehicle_racer_rocket_speed;
-float autocvar_g_vehicle_racer_rocket_turnrate;
-
-float autocvar_g_vehicle_racer_rocket_climbspeed;
-float autocvar_g_vehicle_racer_rocket_locked_maxangle;
-
-void racer_fire_rocket(vector org, vector dir, entity trg);
-METHOD(RacerAttack, wr_think, void(entity thiswep, entity actor, int slot, int fire))
+void racer_fire_rocket(entity player, vector org, vector dir, entity trg);
+METHOD(RacerAttack, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire))
 {
     bool isPlayer = IS_PLAYER(actor);
     entity player = isPlayer ? actor : actor.owner;
     entity veh = player.vehicle;
     if (fire & 1)
-    if (weapon_prepareattack(thiswep, player, slot, false, autocvar_g_vehicle_racer_cannon_refire)) {
+    if (weapon_prepareattack(thiswep, player, weaponentity, false, autocvar_g_vehicle_racer_cannon_refire)) {
         if (veh) {
             veh.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
             veh.wait = time;
         }
-        if (isPlayer) W_SetupShot_Dir(player, v_forward, false, 0, SND(Null), CH_WEAPON_B, 0);
+        if (isPlayer) W_SetupShot_Dir(player, v_forward, false, 0, SND_Null, CH_WEAPON_B, 0);
         vector org = w_shotorg;
         vector dir = w_shotdir;
-        entity bolt = vehicles_projectile(EFFECT_RACER_MUZZLEFLASH.eent_eff_name, SND(LASERGUN_FIRE),
+        entity bolt = vehicles_projectile(veh, EFFECT_RACER_MUZZLEFLASH.eent_eff_name, SND_LASERGUN_FIRE,
                                org, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
                                autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force,  0,
                                DEATH_VH_WAKI_GUN.m_id, PROJECTILE_WAKICANNON, 0, true, true, player);
         bolt.velocity = normalize(dir) * autocvar_g_vehicle_racer_cannon_speed;
-        weapon_thinkf(player, slot, WFRAME_FIRE1, 0, w_ready);
+        weapon_thinkf(player, weaponentity, WFRAME_FIRE1, 0, w_ready);
     }
     if (fire & 2)
-    if (!isPlayer || weapon_prepareattack(thiswep, actor, slot, false, 0.2)) {
-        if (isPlayer) W_SetupShot_Dir(actor, v_forward, false, 0, SND(Null), CH_WEAPON_B, 0);
-        racer_fire_rocket(w_shotorg, w_shotdir, NULL);
-        weapon_thinkf(actor, slot, WFRAME_FIRE2, 0, w_ready);
+    if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, 0.2)) {
+        if (isPlayer) W_SetupShot_Dir(actor, v_forward, false, 0, SND_Null, CH_WEAPON_B, 0);
+        racer_fire_rocket(player, w_shotorg, w_shotdir, NULL);
+        weapon_thinkf(actor, weaponentity, WFRAME_FIRE2, 0, w_ready);
     }
 }
 
-METHOD(RacerAttack, wr_checkammo1, bool(RacerAttack thiswep))
+METHOD(RacerAttack, wr_checkammo1, bool(RacerAttack thiswep, entity actor))
 {
-    SELFPARAM();
-    bool isPlayer = IS_PLAYER(self);
-    entity player = isPlayer ? self : self.owner;
+    bool isPlayer = IS_PLAYER(actor);
+    entity player = isPlayer ? actor : actor.owner;
     entity veh = player.vehicle;
     return isPlayer || veh.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost;
 }
@@ -83,12 +45,12 @@ METHOD(RacerAttack, wr_checkammo1, bool(RacerAttack thiswep))
 void racer_rocket_tracker();
 void racer_rocket_groundhugger();
 
-void racer_fire_rocket(vector org, vector dir, entity trg)
-{SELFPARAM();
-    entity rocket = vehicles_projectile(EFFECT_RACER_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
+void racer_fire_rocket(entity player, vector org, vector dir, entity trg)
+{
+    entity rocket = vehicles_projectile(player.vehicle, EFFECT_RACER_ROCKETLAUNCH.eent_eff_name, SND_ROCKET_FIRE,
                            org, dir * autocvar_g_vehicle_racer_rocket_speed,
                            autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
-                           DEATH_VH_WAKI_ROCKET.m_id, PROJECTILE_WAKIROCKET, 20, false, false, self.owner);
+                           DEATH_VH_WAKI_ROCKET.m_id, PROJECTILE_WAKIROCKET, 20, false, false, player);
 
     rocket.lip                   = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
     rocket.wait                         = autocvar_g_vehicle_racer_rocket_turnrate;
@@ -109,9 +71,9 @@ void racer_rocket_tracker()
 
     self.nextthink  = time;
 
-    if (self.owner.deadflag != DEAD_NO || self.cnt < time)
+    if (IS_DEAD(self.owner) || self.cnt < time)
     {
-        self.use();
+        self.use(self, NULL, NULL);
         return;
     }
 
@@ -135,7 +97,7 @@ void racer_rocket_tracker()
     //vector
     float height_diff = predicted_origin_z - self.origin_z;
 
-    if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
+    if(vdist(newdir - v_forward, >, autocvar_g_vehicle_racer_rocket_locked_maxangle))
     {
         //bprint("Target lost!\n");
         //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
@@ -161,9 +123,9 @@ void racer_rocket_groundhugger()
 
     self.nextthink  = time;
 
-    if(self.owner.deadflag != DEAD_NO || self.cnt < time)
+    if(IS_DEAD(self.owner) || self.cnt < time)
     {
-        self.use();
+        self.use(self, NULL, NULL);
         return;
     }