#include "raptor.qh"
+#ifdef GAMEQC
+
#ifdef SVQC
bool autocvar_g_vehicle_raptor = true;
if(incoming)
{
msg_entity = this;
- soundto(MSG_ONE, vehic, CH_PAIN_SINGLE, SND(VEH_MISSILE_ALARM), VOL_BASE, ATTEN_NONE);
+ soundto(MSG_ONE, vehic, CH_PAIN_SINGLE, SND(VEH_MISSILE_ALARM), VOL_BASE, ATTEN_NONE, 0);
}
vehic.bomb1.cnt = time + 1;
}
#endif
+
+#endif