]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/vehicle/raptor.qc
Merge branch 'master' into Mario/qc_camstuff
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / vehicle / raptor.qc
index ad8440a5eb74f7ea3fd3aa42a044a224c7a29dfe..e9f7f7333d17bc495a2f202983ce5378abeaf28f 100644 (file)
@@ -358,7 +358,7 @@ bool raptor_frame(entity this, float dt)
 
        Weapon wep1 = WEP_RAPTOR;
        .entity weaponentity = weaponentities[0];
-       if(!forbidWeaponUse(this))
+       if(!weaponLocked(this) && !weaponUseForbidden(this))
        if(PHYS_INPUT_BUTTON_ATCK(this))
        if (wep1.wr_checkammo1(wep1, vehic, weaponentity))
        {
@@ -375,7 +375,7 @@ bool raptor_frame(entity this, float dt)
                vehicles_regen(vehic, vehic.cnt, vehicle_energy, autocvar_g_vehicle_raptor_energy, autocvar_g_vehicle_raptor_energy_regen_pause, autocvar_g_vehicle_raptor_energy_regen, dt, false);
 
        Weapon wep2a = WEP_RAPTOR_BOMB;
-       if(!forbidWeaponUse(this))
+       if(!weaponLocked(this) && !weaponUseForbidden(this))
        if(STAT(VEHICLESTAT_W2MODE, vehic) == RSM_BOMB)
        {
                if(time > vehic.lip + autocvar_g_vehicle_raptor_bombs_refire)
@@ -594,7 +594,7 @@ METHOD(Raptor, vr_enter, void(Raptor thisveh, entity instance))
     instance.owner.PlayerPhysplug = raptor_takeoff;
     set_movetype(instance, MOVETYPE_BOUNCEMISSILE);
     instance.solid               = SOLID_SLIDEBOX;
-    instance.owner.vehicle_health = (GetResourceAmount(instance, RES_HEALTH) / autocvar_g_vehicle_raptor_health) * 100;
+    instance.owner.vehicle_health = (GetResource(instance, RES_HEALTH) / autocvar_g_vehicle_raptor_health) * 100;
     instance.owner.vehicle_shield = (instance.vehicle_shield / autocvar_g_vehicle_raptor_shield) * 100;
     instance.velocity = '0 0 1'; // nudge upwards so takeoff sequence can work
     instance.tur_head.exteriormodeltoclient = instance.owner;
@@ -609,7 +609,7 @@ METHOD(Raptor, vr_enter, void(Raptor thisveh, entity instance))
 }
 METHOD(Raptor, vr_death, void(Raptor thisveh, entity instance))
 {
-       SetResourceAmount(instance, RES_HEALTH, 0);
+       SetResourceExplicit(instance, RES_HEALTH, 0);
     instance.event_damage              = func_null;
     instance.solid                             = SOLID_CORPSE;
     instance.takedamage                        = DAMAGE_NO;
@@ -701,7 +701,7 @@ METHOD(Raptor, vr_spawn, void(Raptor thisveh, entity instance))
     }
 
     instance.frame               = 0;
-    SetResourceAmount(instance, RES_HEALTH, autocvar_g_vehicle_raptor_health);
+    SetResourceExplicit(instance, RES_HEALTH, autocvar_g_vehicle_raptor_health);
     instance.vehicle_shield = autocvar_g_vehicle_raptor_shield;
     set_movetype(instance, MOVETYPE_TOSS);
     instance.solid               = SOLID_SLIDEBOX;
@@ -720,7 +720,7 @@ METHOD(Raptor, vr_spawn, void(Raptor thisveh, entity instance))
     instance.bouncefactor = autocvar_g_vehicle_raptor_bouncefactor;
     instance.bouncestop = autocvar_g_vehicle_raptor_bouncestop;
     instance.damageforcescale = 0.25;
-    SetResourceAmount(instance, RES_HEALTH, autocvar_g_vehicle_raptor_health);
+    SetResourceExplicit(instance, RES_HEALTH, autocvar_g_vehicle_raptor_health);
     instance.vehicle_shield = autocvar_g_vehicle_raptor_shield;
 }
 METHOD(Raptor, vr_setup, void(Raptor thisveh, entity instance))
@@ -739,9 +739,9 @@ METHOD(Raptor, vr_setup, void(Raptor thisveh, entity instance))
 
     instance.vehicle_exit = raptor_exit;
     instance.respawntime = autocvar_g_vehicle_raptor_respawntime;
-    SetResourceAmount(instance, RES_HEALTH, autocvar_g_vehicle_raptor_health);
+    SetResourceExplicit(instance, RES_HEALTH, autocvar_g_vehicle_raptor_health);
     instance.vehicle_shield = autocvar_g_vehicle_raptor_shield;
-    instance.max_health = GetResourceAmount(instance, RES_HEALTH);
+    instance.max_health = GetResource(instance, RES_HEALTH);
 
     if(!autocvar_g_vehicle_raptor_swim)
        instance.dphitcontentsmask |= DPCONTENTS_LIQUIDSMASK;