if (fire & 1)
if (weapon_prepareattack(thiswep, player, weaponentity, false, t)) {
if (isPlayer) W_SetupShot_Dir(player, weaponentity, v_forward, false, 0, SND_Null, CH_WEAPON_B, 0, DEATH_VH_RAPT_CANNON.m_id);
if (fire & 1)
if (weapon_prepareattack(thiswep, player, weaponentity, false, t)) {
if (isPlayer) W_SetupShot_Dir(player, weaponentity, v_forward, false, 0, SND_Null, CH_WEAPON_B, 0, DEATH_VH_RAPT_CANNON.m_id);