_flare.solid = SOLID_CORPSE;
_flare.takedamage = DAMAGE_YES;
_flare.event_damage = raptor_flare_damage;
- SetResourceAmountExplicit(_flare, RESOURCE_HEALTH, 20);
+ SetResourceAmount(_flare, RESOURCE_HEALTH, 20);
_flare.tur_impacttime = time + autocvar_g_vehicle_raptor_flare_lifetime;
settouch(_flare, raptor_flare_touch);
}