- bomb_1.movetype = bomb_2.movetype = MOVETYPE_BOUNCE;
- bomb_1.velocity = bomb_2.velocity = self.velocity;
- bomb_1.touch = bomb_2.touch = raptor_bomb_burst;
- bomb_1.think = bomb_2.think = raptor_bomb_burst;
+ set_movetype(bomb_1, MOVETYPE_BOUNCE);
+ set_movetype(bomb_2, MOVETYPE_BOUNCE);
+ bomb_1.velocity = bomb_2.velocity = this.velocity;
+ settouch(bomb_1, raptor_bomb_touch);
+ settouch(bomb_2, raptor_bomb_touch);
+ setthink(bomb_1, raptor_bomb_burst);
+ setthink(bomb_2, raptor_bomb_burst);