]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/vehicle/spiderbot_weapons.qc
Fix #2201 "ForbidWeaponUse mutator hook can leave the player holding a weapon they...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / vehicle / spiderbot_weapons.qc
index ae8c6c6f982ed156f10d2234773080eedb824d22..4b48eeccead4f0c082452d988dc8ab9f79586704 100644 (file)
@@ -1,68 +1,63 @@
 #include "spiderbot_weapons.qh"
 
-#ifdef IMPLEMENTATION
-
 #ifdef SVQC
 
-void spiderbot_rocket_artillery()
-{SELFPARAM();
-    self.nextthink = time;
-    UpdateCSQCProjectile(self);
+void spiderbot_rocket_artillery(entity this)
+{
+    this.nextthink = time;
+    UpdateCSQCProjectile(this);
 }
 
 void spiderbot_rocket_unguided(entity this)
 {
     vector newdir, olddir;
 
-    self.nextthink  = time;
+    this.nextthink  = time;
 
-    olddir = normalize(self.velocity);
-    newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
-    self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
+    olddir = normalize(this.velocity);
+    newdir = normalize(this.pos1 - this.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
+    this.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
 
-    UpdateCSQCProjectile(self);
+    UpdateCSQCProjectile(this);
 
-    if (IS_DEAD(self.owner) || self.cnt < time || vdist(self.pos1 - self.origin, <, 16))
-        self.use(self, NULL, NULL);
+    if (IS_DEAD(this.owner) || this.cnt < time || vdist(this.pos1 - this.origin, <, 16))
+        this.use(this, NULL, NULL);
 }
 
 void spiderbot_rocket_guided(entity this)
 {
     vector newdir, olddir;
 
-    self.nextthink  = time;
+    this.nextthink  = time;
 
-    if(!self.realowner.vehicle)
-        setthink(self, spiderbot_rocket_unguided);
+    if(!this.realowner.vehicle)
+        setthink(this, spiderbot_rocket_unguided);
 
-    crosshair_trace(self.realowner);
-    olddir = normalize(self.velocity);
-    newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
-    self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
+    crosshair_trace(this.realowner);
+    olddir = normalize(this.velocity);
+    newdir = normalize(trace_endpos - this.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
+    this.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
 
-    UpdateCSQCProjectile(self);
+    UpdateCSQCProjectile(this);
 
-    if (IS_DEAD(self.owner) || self.cnt < time)
-        self.use(self, NULL, NULL);
+    if (IS_DEAD(this.owner) || this.cnt < time)
+        this.use(this, NULL, NULL);
 }
 
 void spiderbot_guide_release(entity this)
 {
-    entity rkt;
-    rkt = findchainentity(realowner, this.owner);
-    if(!rkt)
-        return;
-
-    crosshair_trace(this.owner);
-    while(rkt)
+    bool donetrace = false;
+    IL_EACH(g_projectiles, it.realowner == this.owner && getthink(it) == spiderbot_rocket_guided,
     {
-        if(getthink(rkt) == spiderbot_rocket_guided)
+        if(!donetrace) // something exists, let's trace!
         {
-            rkt.pos1 = trace_endpos;
-            setthink(rkt, spiderbot_rocket_unguided);
+            donetrace = true;
+            crosshair_trace(this.owner);
         }
-        rkt = rkt.chain;
-    }
+
+        it.pos1 = trace_endpos;
+        setthink(it, spiderbot_rocket_unguided);
+    });
 }
 
 float spiberbot_calcartillery_flighttime;
@@ -140,13 +135,13 @@ vector spiberbot_calcartillery(vector org, vector tgt, float ht)
 }
 
 void spiderbot_rocket_do(entity this)
-{;
+{
     vector v;
-    entity rocket = world;
+    entity rocket = NULL;
 
     if (this.wait != -10)
     {
-        if (PHYS_INPUT_BUTTON_ATCK2(this.owner) && this.vehicle_weapon2mode == SBRM_GUIDE)
+        if (PHYS_INPUT_BUTTON_ATCK2(this.owner) && STAT(VEHICLESTAT_W2MODE, this) == SBRM_GUIDE)
         {
             if (this.wait == 1)
             if (this.tur_head.frame == 9 || this.tur_head.frame == 1)
@@ -180,12 +175,12 @@ void spiderbot_rocket_do(entity this)
     if(!PHYS_INPUT_BUTTON_ATCK2(this.owner))
         return;
 
-    if(forbidWeaponUse(this.owner))
+    if(weaponLocked(this.owner))
         return;
 
     v = gettaginfo(this.tur_head,gettagindex(this.tur_head,"tag_fire"));
 
-    switch(this.vehicle_weapon2mode)
+    switch(STAT(VEHICLESTAT_W2MODE, this))
     {
         case SBRM_VOLLY:
             rocket = vehicles_projectile(this, EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND_ROCKET_FIRE,
@@ -196,7 +191,7 @@ void spiderbot_rocket_do(entity this)
             float _dist = (random() * autocvar_g_vehicle_spiderbot_rocket_radius) + vlen(v - trace_endpos);
             _dist -= (random() * autocvar_g_vehicle_spiderbot_rocket_radius) ;
             rocket.nextthink  = time + (_dist / autocvar_g_vehicle_spiderbot_rocket_speed);
-            setthink(rocket, vehicles_projectile_explode);
+            setthink(rocket, vehicles_projectile_explode_think);
 
             if(PHYS_INPUT_BUTTON_ATCK2(this.owner) && this.tur_head.frame == 1)
                 this.wait = -10;
@@ -224,17 +219,17 @@ void spiderbot_rocket_do(entity this)
             rocket.pos1           = trace_endpos + randomvec() * (0.75 * autocvar_g_vehicle_spiderbot_rocket_radius);
             rocket.pos1_z         = trace_endpos_z;
 
-            traceline(v, v + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, this);
+            traceline(v, v + '0 0 1' * max_shot_distance, MOVE_WORLDONLY, this);
             float h1 = 0.75 * vlen(v - trace_endpos);
 
             //v = trace_endpos;
-            traceline(v , rocket.pos1 + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, this);
+            traceline(v , rocket.pos1 + '0 0 1' * max_shot_distance, MOVE_WORLDONLY, this);
             float h2 = 0.75 * vlen(rocket.pos1 - v);
 
             rocket.velocity  = spiberbot_calcartillery(v, rocket.pos1, ((h1 < h2) ? h1 : h2));
-            rocket.movetype  = MOVETYPE_TOSS;
+            set_movetype(rocket, MOVETYPE_TOSS);
             rocket.gravity   = 1;
-            //rocket.think      = spiderbot_rocket_artillery;
+            //setthink(rocket, spiderbot_rocket_artillery);
         break;
     }
     rocket.classname  = "spiderbot_rocket";
@@ -245,11 +240,9 @@ void spiderbot_rocket_do(entity this)
     if (this.tur_head.frame == 9)
         this.attack_finished_single[0] = autocvar_g_vehicle_spiderbot_rocket_reload;
     else
-        this.attack_finished_single[0] = ((this.vehicle_weapon2mode ==  SBRM_VOLLY) ? autocvar_g_vehicle_spiderbot_rocket_refire2 : autocvar_g_vehicle_spiderbot_rocket_refire);
+        this.attack_finished_single[0] = ((STAT(VEHICLESTAT_W2MODE, this) ==  SBRM_VOLLY) ? autocvar_g_vehicle_spiderbot_rocket_refire2 : autocvar_g_vehicle_spiderbot_rocket_refire);
 
     this.gun2.cnt = time + this.attack_finished_single[0];
 }
 
 #endif
-
-#endif