]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/all.qc
Cleanup #includes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / all.qc
index 897e2caef2f5975e3627458dd0d6894d7da9a3d8..d1bd2d7e649da0c9bdb8c32a1a80e8890ecae573 100644 (file)
@@ -39,7 +39,7 @@
     #include "../deathtypes/all.qh"
     #include <server/mutators/all.qh>
     #include "../mapinfo.qh"
-    #include <server/command/common.qh>
+    #include <server/command/_all.qh>
     #include <lib/csqcmodel/sv_model.qh>
     #include <server/portals.qh>
     #include <server/g_hook.qh>
@@ -392,7 +392,7 @@ void CL_WeaponEntity_SetModel(entity this, string name, bool _anim)
        if (name == "")
        {
                this.model = "";
-               if (this.weaponchild) remove(this.weaponchild);
+               if (this.weaponchild) delete(this.weaponchild);
                this.weaponchild = NULL;
                this.movedir = '0 0 0';
                this.spawnorigin = '0 0 0';
@@ -436,7 +436,7 @@ void CL_WeaponEntity_SetModel(entity this, string name, bool _anim)
                }
                else
                {
-                       if (this.weaponchild) remove(this.weaponchild);
+                       if (this.weaponchild) delete(this.weaponchild);
                        this.weaponchild = NULL;
                }
 
@@ -462,7 +462,7 @@ void CL_WeaponEntity_SetModel(entity this, string name, bool _anim)
                        }
                        else
                        {
-                               LOG_WARNINGF("weapon model %s does not support the 'shot' tag, will display shots TOTALLY wrong\n",
+                               LOG_WARNF("weapon model %s does not support the 'shot' tag, will display shots TOTALLY wrong",
                                        this.model);
                                this.movedir = '0 0 0';
                        }
@@ -481,7 +481,7 @@ void CL_WeaponEntity_SetModel(entity this, string name, bool _anim)
                        }
                        else
                        {
-                               LOG_WARNINGF("weapon model %s does not support the 'shell' tag, will display casings wrong\n",
+                               LOG_WARNF("weapon model %s does not support the 'shell' tag, will display casings wrong",
                                        this.model);
                                this.spawnorigin = this.movedir;
                        }
@@ -503,7 +503,7 @@ void CL_WeaponEntity_SetModel(entity this, string name, bool _anim)
                        }
                        else
                        {
-                               LOG_WARNINGF(
+                               LOG_WARNF(
                                        "weapon model %s does not support the 'handle' tag "
                                        "and neither does the v_ model support the 'shot' tag, "
                                        "will display muzzle flashes TOTALLY wrong\n",