]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/all.qc
Cleanup #includes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / all.qc
index cb397e8e5e99fde095e2a20eca5ae3e16e4fb424..d1bd2d7e649da0c9bdb8c32a1a80e8890ecae573 100644 (file)
@@ -4,58 +4,59 @@
 #include "all.qh"
 
 #if defined(CSQC)
-       #include "../../client/defs.qh"
+       #include <client/defs.qh>
        #include "../constants.qh"
        #include "../stats.qh"
-       #include "../../lib/warpzone/anglestransform.qh"
-       #include "../../lib/warpzone/common.qh"
-       #include "../../lib/warpzone/client.qh"
+       #include <lib/warpzone/anglestransform.qh>
+       #include <lib/warpzone/common.qh>
+       #include <lib/warpzone/client.qh>
        #include "../util.qh"
-       #include "../buffs/all.qh"
-       #include "../../client/autocvars.qh"
+       #include <client/autocvars.qh>
        #include "../deathtypes/all.qh"
-       #include "../../lib/csqcmodel/interpolate.qh"
-       #include "../movetypes/movetypes.qh"
-       #include "../../client/main.qh"
-       #include "../../lib/csqcmodel/cl_model.qh"
+       #include <lib/csqcmodel/interpolate.qh>
+       #include "../physics/movetypes/movetypes.qh"
+       #include <client/main.qh>
+       #include <lib/csqcmodel/cl_model.qh>
 #elif defined(MENUQC)
 #elif defined(SVQC)
-       #include "../../lib/warpzone/anglestransform.qh"
-       #include "../../lib/warpzone/common.qh"
-       #include "../../lib/warpzone/util_server.qh"
-       #include "../../lib/warpzone/server.qh"
-       #include "../constants.qh"
-       #include "../stats.qh"
-       #include "../teams.qh"
-       #include "../util.qh"
-       #include "../buffs/all.qh"
-       #include "../monsters/all.qh"
-       #include "config.qh"
-       #include "../../server/weapons/csqcprojectile.qh"
-       #include "../../server/weapons/tracing.qh"
-       #include "../../server/t_items.qh"
-       #include "../../server/autocvars.qh"
-       #include "../../server/constants.qh"
-       #include "../../server/defs.qh"
-       #include "../notifications.qh"
-       #include "../deathtypes/all.qh"
-       #include "../../server/mutators/all.qh"
-       #include "../mapinfo.qh"
-       #include "../../server/command/common.qh"
-       #include "../../lib/csqcmodel/sv_model.qh"
-       #include "../../server/portals.qh"
-       #include "../../server/g_hook.qh"
+    #include <lib/warpzone/anglestransform.qh>
+    #include <lib/warpzone/common.qh>
+    #include <lib/warpzone/util_server.qh>
+    #include <lib/warpzone/server.qh>
+    #include "../constants.qh"
+    #include "../stats.qh"
+    #include "../teams.qh"
+    #include "../util.qh"
+    #include "../monsters/all.qh"
+    #include "config.qh"
+    #include <server/weapons/csqcprojectile.qh>
+    #include <server/weapons/tracing.qh>
+    #include "../t_items.qh"
+    #include <server/autocvars.qh>
+    #include <server/constants.qh>
+    #include <server/defs.qh>
+    #include "../notifications/all.qh"
+    #include "../deathtypes/all.qh"
+    #include <server/mutators/all.qh>
+    #include "../mapinfo.qh"
+    #include <server/command/_all.qh>
+    #include <lib/csqcmodel/sv_model.qh>
+    #include <server/portals.qh>
+    #include <server/g_hook.qh>
 #endif
 #ifndef MENUQC
        #include "calculations.qc"
 #endif
+#ifdef SVQC
+       #include "config.qc"
+#endif
 #define IMPLEMENTATION
 #include "all.inc"
 #undef IMPLEMENTATION
 
 // WEAPON PLUGIN SYSTEM
 
-WepSet WepSet_FromWeapon(int a)
+WepSet _WepSet_FromWeapon(int a)
 {
        a -= WEP_FIRST;
        if (Weapons_MAX > 24)
@@ -73,18 +74,6 @@ WepSet WepSet_FromWeapon(int a)
        return '1 0 0' * power2of(a);
 }
 #ifdef SVQC
-       void WepSet_AddStat()
-       {
-               addstat(STAT_WEAPONS, AS_INT, weapons_x);
-               if (Weapons_MAX > 24) addstat(STAT_WEAPONS2, AS_INT, weapons_y);
-               if (Weapons_MAX > 48) addstat(STAT_WEAPONS3, AS_INT, weapons_z);
-       }
-       void WepSet_AddStat_InMap()
-       {
-               addstat(STAT_WEAPONSINMAP, AS_INT, weaponsinmap_x);
-               if (Weapons_MAX > 24) addstat(STAT_WEAPONSINMAP2, AS_INT, weaponsinmap_y);
-               if (Weapons_MAX > 48) addstat(STAT_WEAPONSINMAP3, AS_INT, weaponsinmap_z);
-       }
        void WriteWepSet(float dst, WepSet w)
        {
                if (Weapons_MAX > 48) WriteInt72_t(dst, w);
@@ -95,19 +84,11 @@ WepSet WepSet_FromWeapon(int a)
 #ifdef CSQC
        WepSet WepSet_GetFromStat()
        {
-               WepSet w = '0 0 0';
-               w.x = getstati(STAT_WEAPONS);
-               if (Weapons_MAX > 24) w.y = getstati(STAT_WEAPONS2);
-               if (Weapons_MAX > 48) w.z = getstati(STAT_WEAPONS3);
-               return w;
+               return STAT(WEAPONS);
        }
        WepSet WepSet_GetFromStat_InMap()
        {
-               WepSet w = '0 0 0';
-               w_x = getstati(STAT_WEAPONSINMAP);
-               if (Weapons_MAX > 24) w_y = getstati(STAT_WEAPONSINMAP2);
-               if (Weapons_MAX > 48) w_z = getstati(STAT_WEAPONSINMAP3);
-               return w;
+               return STAT(WEAPONSINMAP);
        }
        WepSet ReadWepSet()
        {
@@ -123,10 +104,10 @@ string W_FixWeaponOrder(string order, float complete)
 }
 string W_NameWeaponOrder_MapFunc(string s)
 {
-       entity wi;
-       if (s == "0" || stof(s))
+       int i = stof(s);
+       if (s == "0" || i)
        {
-               wi = get_weaponinfo(stof(s));
+               entity wi = Weapons_from(i);
                if (wi != WEP_Null) return wi.netname;
        }
        return s;
@@ -151,11 +132,9 @@ string W_NameWeaponOrder(string order)
 }
 string W_NumberWeaponOrder_MapFunc(string s)
 {
-       int i;
        if (s == "0" || stof(s)) return s;
        s = W_UndeprecateName(s);
-       for (i = WEP_FIRST; i <= WEP_LAST; ++i)
-               if (s == get_weaponinfo(i).netname) return ftos(i);
+       FOREACH(Weapons, it != WEP_Null && it.netname == s, return ftos(i));
        return s;
 }
 string W_NumberWeaponOrder(string order)
@@ -174,17 +153,17 @@ void W_FixWeaponOrder_BuildImpulseList_swap(int i, int j, entity pass)
 }
 float W_FixWeaponOrder_BuildImpulseList_cmp(int i, int j, entity pass)
 {
-       entity e1, e2;
-       float d;
-       e1 = get_weaponinfo(W_FixWeaponOrder_BuildImpulseList_buf[i]);
-       e2 = get_weaponinfo(W_FixWeaponOrder_BuildImpulseList_buf[j]);
-       d = (e1.impulse + 9) % 10 - (e2.impulse + 9) % 10;
+       int si = W_FixWeaponOrder_BuildImpulseList_buf[i];
+       Weapon e1 = Weapons_from(si);
+       int sj = W_FixWeaponOrder_BuildImpulseList_buf[j];
+       Weapon e2 = Weapons_from(sj);
+       int d = (e1.impulse + 9) % 10 - (e2.impulse + 9) % 10;
        if (d != 0) return -d;  // high impulse first!
        return strstrofs(strcat(" ", W_FixWeaponOrder_BuildImpulseList_order, " "),
-               sprintf(" %d ", W_FixWeaponOrder_BuildImpulseList_buf[i]), 0)
+               sprintf(" %d ", si), 0)
               -
               strstrofs(strcat(" ", W_FixWeaponOrder_BuildImpulseList_order, " "),
-               sprintf(" %d ", W_FixWeaponOrder_BuildImpulseList_buf[j]), 0)
+               sprintf(" %d ", sj), 0)
        ;  // low char index first!
 }
 string W_FixWeaponOrder_BuildImpulseList(string o)
@@ -194,7 +173,7 @@ string W_FixWeaponOrder_BuildImpulseList(string o)
        for (i = WEP_FIRST; i <= WEP_LAST; ++i)
                W_FixWeaponOrder_BuildImpulseList_buf[i - WEP_FIRST] = i;
        heapsort(WEP_LAST - WEP_FIRST + 1, W_FixWeaponOrder_BuildImpulseList_swap, W_FixWeaponOrder_BuildImpulseList_cmp,
-               world);
+               NULL);
        o = "";
        for (i = WEP_FIRST; i <= WEP_LAST; ++i)
                o = strcat(o, " ", ftos(W_FixWeaponOrder_BuildImpulseList_buf[i - WEP_FIRST]));
@@ -202,7 +181,7 @@ string W_FixWeaponOrder_BuildImpulseList(string o)
        return substring(o, 1, -1);
 }
 
-string W_FixWeaponOrder_AllowIncomplete(string order)
+string W_FixWeaponOrder_AllowIncomplete(entity this, string order)
 {
        return W_FixWeaponOrder(order, 0);
 }
@@ -215,7 +194,7 @@ string W_FixWeaponOrder_ForceComplete(string order)
 
 void W_RandomWeapons(entity e, float n)
 {
-       int i, j;
+       int i;
        WepSet remaining;
        WepSet result;
        remaining = e.weapons;
@@ -223,10 +202,13 @@ void W_RandomWeapons(entity e, float n)
        for (i = 0; i < n; ++i)
        {
                RandomSelection_Init();
-               for (j = WEP_FIRST; j <= WEP_LAST; ++j)
-                       if (remaining & WepSet_FromWeapon(j)) RandomSelection_Add(world, j, string_null, 1, 1);
-               result |= WepSet_FromWeapon(RandomSelection_chosen_float);
-               remaining &= ~WepSet_FromWeapon(RandomSelection_chosen_float);
+               FOREACH(Weapons, it != WEP_Null, {
+                       if (remaining & (it.m_wepset))
+                               RandomSelection_Add(it, 0, string_null, 1, 1);
+               });
+               Weapon w = RandomSelection_chosen_ent;
+               result |= WepSet_FromWeapon(w);
+               remaining &= ~WepSet_FromWeapon(w);
        }
        e.weapons = result;
 }
@@ -268,8 +250,8 @@ string GetAmmoPicture(.int ammotype)
                        case ammo_nails: return STAT_NAILS;
                        case ammo_rockets: return STAT_ROCKETS;
                        case ammo_cells: return STAT_CELLS;
-                       case ammo_plasma: return STAT_PLASMA;
-                       case ammo_fuel: return STAT_FUEL;
+                       case ammo_plasma: return STAT_PLASMA.m_id;
+                       case ammo_fuel: return STAT_FUEL.m_id;
                        default: return -1;
                }
        }
@@ -277,21 +259,10 @@ string GetAmmoPicture(.int ammotype)
 
 string W_Sound(string w_snd)
 {
-       #define extensions(X) X(wav) X(ogg)
-       #define tryext(ext) { if (fexists(strcat("sound/", output = strcat("weapons/", w_snd, "." #ext)))) break; }
-       string output;
-       do
-       {
-               extensions(tryext);
-#undef tryext
-#undef extensions
-               output = strcat("weapons/", w_snd);
-       }
-       while (0);
-
+       string output = strcat("weapons/", w_snd);
 #ifdef SVQC
                MUTATOR_CALLHOOK(WeaponSound, w_snd, output);
-               return weapon_sound_output;
+               return M_ARGV(1, string);
 #else
                return output;
 #endif
@@ -300,12 +271,8 @@ string W_Sound(string w_snd)
 string W_Model(string w_mdl)
 {
        string output = strcat("models/weapons/", w_mdl);
-#ifdef SVQC
-               MUTATOR_CALLHOOK(WeaponModel, w_mdl, output);
-               return weapon_model_output;
-#else
-               return output;
-#endif
+       MUTATOR_CALLHOOK(WeaponModel, w_mdl, output);
+       return M_ARGV(1, string);
 }
 
 #ifndef MENUQC
@@ -420,12 +387,12 @@ vector shotorg_adjust_values(vector vecs, bool y_is_right, bool visual, int algn
  *   call again with ""
  *   remove the ent
  */
-void CL_WeaponEntity_SetModel(entity this, string name)
+void CL_WeaponEntity_SetModel(entity this, string name, bool _anim)
 {
        if (name == "")
        {
                this.model = "";
-               if (this.weaponchild) remove(this.weaponchild);
+               if (this.weaponchild) delete(this.weaponchild);
                this.weaponchild = NULL;
                this.movedir = '0 0 0';
                this.spawnorigin = '0 0 0';
@@ -460,17 +427,20 @@ void CL_WeaponEntity_SetModel(entity this, string name)
                                this.weaponchild = new(weaponchild);
 #ifdef CSQC
                                this.weaponchild.drawmask = MASK_NORMAL;
+                               this.weaponchild.renderflags |= RF_VIEWMODEL;
 #endif
                        }
                        _setmodel(this.weaponchild, W_Model(strcat("v_", name, ".md3")));
+                       setsize(this.weaponchild, '0 0 0', '0 0 0');
                        setattachment(this.weaponchild, this, t);
                }
                else
                {
-                       if (this.weaponchild) remove(this.weaponchild);
+                       if (this.weaponchild) delete(this.weaponchild);
                        this.weaponchild = NULL;
                }
 
+               setsize(this, '0 0 0', '0 0 0');
                setorigin(this, '0 0 0');
                this.angles = '0 0 0';
                this.frame = 0;
@@ -492,7 +462,7 @@ void CL_WeaponEntity_SetModel(entity this, string name)
                        }
                        else
                        {
-                               LOG_WARNINGF("weapon model %s does not support the 'shot' tag, will display shots TOTALLY wrong\n",
+                               LOG_WARNF("weapon model %s does not support the 'shot' tag, will display shots TOTALLY wrong",
                                        this.model);
                                this.movedir = '0 0 0';
                        }
@@ -511,7 +481,7 @@ void CL_WeaponEntity_SetModel(entity this, string name)
                        }
                        else
                        {
-                               LOG_WARNINGF("weapon model %s does not support the 'shell' tag, will display casings wrong\n",
+                               LOG_WARNF("weapon model %s does not support the 'shell' tag, will display casings wrong",
                                        this.model);
                                this.spawnorigin = this.movedir;
                        }
@@ -533,7 +503,7 @@ void CL_WeaponEntity_SetModel(entity this, string name)
                        }
                        else
                        {
-                               LOG_WARNINGF(
+                               LOG_WARNF(
                                        "weapon model %s does not support the 'handle' tag "
                                        "and neither does the v_ model support the 'shot' tag, "
                                        "will display muzzle flashes TOTALLY wrong\n",
@@ -553,11 +523,7 @@ void CL_WeaponEntity_SetModel(entity this, string name)
 
        if (this.movedir.x >= 0)
        {
-#ifdef SVQC
-               int algn = this.owner.cvar_cl_gunalign;
-#else
-               int algn = autocvar_cl_gunalign;
-#endif
+               int algn = STAT(GUNALIGN, this.owner);
                vector v = this.movedir;
                this.movedir = shotorg_adjust(v, false, false, algn);
                this.view_ofs = shotorg_adjust(v, false, true, algn) - v;
@@ -574,6 +540,7 @@ void CL_WeaponEntity_SetModel(entity this, string name)
 
        // check if an instant weapon switch occurred
        setorigin(this, this.view_ofs);
+       if (!_anim) return;
        // reset animstate now
        this.wframe = WFRAME_IDLE;
        setanim(this, this.anim_idle, true, false, true);
@@ -582,20 +549,37 @@ void CL_WeaponEntity_SetModel(entity this, string name)
 
 #ifndef MENUQC
 
-REGISTER_NET_TEMP(wframe, bool isNew)
+REGISTER_NET_TEMP(wframe)
 #ifdef CSQC
+NET_HANDLE(wframe, bool isNew)
 {
        vector a;
        a.x = ReadCoord();
     a.y = ReadCoord();
     a.z = ReadCoord();
        bool restartanim = ReadByte();
-       setanim(viewmodel, a, restartanim == false, restartanim, restartanim);
+       anim_set(viewmodel, a, !restartanim, restartanim, restartanim);
+       viewmodel.state = ReadByte();
+       viewmodel.weapon_nextthink = ReadFloat();
+       viewmodel.alpha = ReadByte() / 255;
+       switch (viewmodel.state)
+       {
+               case WS_RAISE:
+                       viewmodel.weapon_switchdelay = activeweapon.switchdelay_raise;
+                       break;
+               case WS_DROP:
+                       viewmodel.weapon_switchdelay = activeweapon.switchdelay_drop;
+                       break;
+        default:
+            viewmodel.weapon_switchdelay = 0;
+            break;
+       }
+       return true;
 }
 #endif
 
 #ifdef SVQC
-void wframe_send(entity actor, vector a, bool restartanim)
+void wframe_send(entity actor, entity weaponentity, vector a, bool restartanim)
 {
        if (!IS_REAL_CLIENT(actor)) return;
        int channel = MSG_ONE;
@@ -605,9 +589,66 @@ void wframe_send(entity actor, vector a, bool restartanim)
        WriteCoord(channel, a.y);
        WriteCoord(channel, a.z);
        WriteByte(channel, restartanim);
+       WriteByte(channel, weaponentity.state);
+       WriteFloat(channel, weaponentity.weapon_nextthink);
+       WriteByte(channel, weaponentity.m_alpha * 255);
+}
+#endif
+
+REGISTER_NET_C2S(w_whereis)
+#ifdef SVQC
+void Weapon_whereis(Weapon this, entity cl);
+NET_HANDLE(w_whereis, bool)
+{
+       Weapon wpn = ReadRegistered(Weapons);
+       if (wpn != WEP_Null) Weapon_whereis(wpn, sender);
+       return true;
+}
+#else
+void w_whereis(Weapon this)
+{
+       int channel = MSG_C2S;
+       WriteHeader(channel, w_whereis);
+       WriteRegistered(Weapons, channel, this);
+}
+CLIENT_COMMAND(weapon_find, "Show spawn locations of a weapon")
+{
+       switch (request)
+       {
+               case CMD_REQUEST_COMMAND:
+               {
+                       string s = argv(1);
+                       if (s == "all")
+                       {
+                               FOREACH(Weapons, it != WEP_Null, w_whereis(it));
+                               return;
+                       }
+                       if (s == "unowned")
+                       {
+                               FOREACH(Weapons, it != WEP_Null && !(STAT(WEAPONS) & it.m_wepset), w_whereis(it));
+                               return;
+                       }
+                       FOREACH(Weapons, it != WEP_Null && it.netname == s,
+                       {
+                               w_whereis(it);
+                               return;
+                       });
+               }
+               default:
+               {
+                       LOG_INFOF("Incorrect parameters for ^2%s^7\n", "weapon_find");
+               }
+               case CMD_REQUEST_USAGE:
+               {
+                       LOG_INFO("\nUsage:^3 cl_cmd weapon_find weapon\n");
+                       LOG_INFO("  Where 'weapon' is the lowercase weapon name, 'all' or 'unowned'.\n");
+                       return;
+               }
+       }
 }
 #endif
 
+
 #endif
 
 #endif