]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/all.qc
Weapons: make WepSet_FromWeapon more verbose, making Weapons_from uses more obvious
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / all.qc
index 177d12c2d36d54e221be9ef5aec6145c09e2f5ea..fc3bd9167a27121b7376da6c33cb684be0dbac14 100644 (file)
@@ -11,7 +11,6 @@
        #include "../../lib/warpzone/common.qh"
        #include "../../lib/warpzone/client.qh"
        #include "../util.qh"
-       #include "../buffs/all.qh"
        #include "../../client/autocvars.qh"
        #include "../deathtypes/all.qh"
        #include "../../lib/csqcmodel/interpolate.qh"
        #include "../../lib/csqcmodel/cl_model.qh"
 #elif defined(MENUQC)
 #elif defined(SVQC)
-       #include "../../lib/warpzone/anglestransform.qh"
-       #include "../../lib/warpzone/common.qh"
-       #include "../../lib/warpzone/util_server.qh"
-       #include "../../lib/warpzone/server.qh"
-       #include "../constants.qh"
-       #include "../stats.qh"
-       #include "../teams.qh"
-       #include "../util.qh"
-       #include "../buffs/all.qh"
-       #include "../monsters/all.qh"
-       #include "config.qh"
-       #include "../../server/weapons/csqcprojectile.qh"
-       #include "../../server/weapons/tracing.qh"
-       #include "../../server/t_items.qh"
-       #include "../../server/autocvars.qh"
-       #include "../../server/constants.qh"
-       #include "../../server/defs.qh"
-       #include "../notifications.qh"
-       #include "../deathtypes/all.qh"
-       #include "../../server/mutators/all.qh"
-       #include "../mapinfo.qh"
-       #include "../../server/command/common.qh"
-       #include "../../lib/csqcmodel/sv_model.qh"
-       #include "../../server/portals.qh"
-       #include "../../server/g_hook.qh"
+    #include "../../lib/warpzone/anglestransform.qh"
+    #include "../../lib/warpzone/common.qh"
+    #include "../../lib/warpzone/util_server.qh"
+    #include "../../lib/warpzone/server.qh"
+    #include "../constants.qh"
+    #include "../stats.qh"
+    #include "../teams.qh"
+    #include "../util.qh"
+    #include "../monsters/all.qh"
+    #include "config.qh"
+    #include "../../server/weapons/csqcprojectile.qh"
+    #include "../../server/weapons/tracing.qh"
+    #include "../../server/t_items.qh"
+    #include "../../server/autocvars.qh"
+    #include "../../server/constants.qh"
+    #include "../../server/defs.qh"
+    #include "../notifications.qh"
+    #include "../deathtypes/all.qh"
+    #include "../../server/mutators/all.qh"
+    #include "../mapinfo.qh"
+    #include "../../server/command/common.qh"
+    #include "../../lib/csqcmodel/sv_model.qh"
+    #include "../../server/portals.qh"
+    #include "../../server/g_hook.qh"
 #endif
 #ifndef MENUQC
        #include "calculations.qc"
@@ -55,7 +53,7 @@
 
 // WEAPON PLUGIN SYSTEM
 
-WepSet WepSet_FromWeapon(int a)
+WepSet _WepSet_FromWeapon(int a)
 {
        a -= WEP_FIRST;
        if (Weapons_MAX > 24)
@@ -73,18 +71,6 @@ WepSet WepSet_FromWeapon(int a)
        return '1 0 0' * power2of(a);
 }
 #ifdef SVQC
-       void WepSet_AddStat()
-       {
-               addstat(STAT_WEAPONS, AS_INT, weapons_x);
-               if (Weapons_MAX > 24) addstat(STAT_WEAPONS2, AS_INT, weapons_y);
-               if (Weapons_MAX > 48) addstat(STAT_WEAPONS3, AS_INT, weapons_z);
-       }
-       void WepSet_AddStat_InMap()
-       {
-               addstat(STAT_WEAPONSINMAP, AS_INT, weaponsinmap_x);
-               if (Weapons_MAX > 24) addstat(STAT_WEAPONSINMAP2, AS_INT, weaponsinmap_y);
-               if (Weapons_MAX > 48) addstat(STAT_WEAPONSINMAP3, AS_INT, weaponsinmap_z);
-       }
        void WriteWepSet(float dst, WepSet w)
        {
                if (Weapons_MAX > 48) WriteInt72_t(dst, w);
@@ -95,19 +81,11 @@ WepSet WepSet_FromWeapon(int a)
 #ifdef CSQC
        WepSet WepSet_GetFromStat()
        {
-               WepSet w = '0 0 0';
-               w.x = getstati(STAT_WEAPONS);
-               if (Weapons_MAX > 24) w.y = getstati(STAT_WEAPONS2);
-               if (Weapons_MAX > 48) w.z = getstati(STAT_WEAPONS3);
-               return w;
+               return STAT(WEAPONS);
        }
        WepSet WepSet_GetFromStat_InMap()
        {
-               WepSet w = '0 0 0';
-               w_x = getstati(STAT_WEAPONSINMAP);
-               if (Weapons_MAX > 24) w_y = getstati(STAT_WEAPONSINMAP2);
-               if (Weapons_MAX > 48) w_z = getstati(STAT_WEAPONSINMAP3);
-               return w;
+               return STAT(WEAPONSINMAP);
        }
        WepSet ReadWepSet()
        {
@@ -123,10 +101,10 @@ string W_FixWeaponOrder(string order, float complete)
 }
 string W_NameWeaponOrder_MapFunc(string s)
 {
-       entity wi;
-       if (s == "0" || stof(s))
+       int i = stof(s);
+       if (s == "0" || i)
        {
-               wi = get_weaponinfo(stof(s));
+               entity wi = Weapons_from(i);
                if (wi != WEP_Null) return wi.netname;
        }
        return s;
@@ -151,11 +129,9 @@ string W_NameWeaponOrder(string order)
 }
 string W_NumberWeaponOrder_MapFunc(string s)
 {
-       int i;
        if (s == "0" || stof(s)) return s;
        s = W_UndeprecateName(s);
-       for (i = WEP_FIRST; i <= WEP_LAST; ++i)
-               if (s == get_weaponinfo(i).netname) return ftos(i);
+       FOREACH(Weapons, it != WEP_Null && it.netname == s, LAMBDA(return ftos(i)));
        return s;
 }
 string W_NumberWeaponOrder(string order)
@@ -174,17 +150,17 @@ void W_FixWeaponOrder_BuildImpulseList_swap(int i, int j, entity pass)
 }
 float W_FixWeaponOrder_BuildImpulseList_cmp(int i, int j, entity pass)
 {
-       entity e1, e2;
-       float d;
-       e1 = get_weaponinfo(W_FixWeaponOrder_BuildImpulseList_buf[i]);
-       e2 = get_weaponinfo(W_FixWeaponOrder_BuildImpulseList_buf[j]);
-       d = (e1.impulse + 9) % 10 - (e2.impulse + 9) % 10;
+       int si = W_FixWeaponOrder_BuildImpulseList_buf[i];
+       Weapon e1 = Weapons_from(si);
+       int sj = W_FixWeaponOrder_BuildImpulseList_buf[j];
+       Weapon e2 = Weapons_from(sj);
+       int d = (e1.impulse + 9) % 10 - (e2.impulse + 9) % 10;
        if (d != 0) return -d;  // high impulse first!
        return strstrofs(strcat(" ", W_FixWeaponOrder_BuildImpulseList_order, " "),
-               sprintf(" %d ", W_FixWeaponOrder_BuildImpulseList_buf[i]), 0)
+               sprintf(" %d ", si), 0)
               -
               strstrofs(strcat(" ", W_FixWeaponOrder_BuildImpulseList_order, " "),
-               sprintf(" %d ", W_FixWeaponOrder_BuildImpulseList_buf[j]), 0)
+               sprintf(" %d ", sj), 0)
        ;  // low char index first!
 }
 string W_FixWeaponOrder_BuildImpulseList(string o)
@@ -224,9 +200,10 @@ void W_RandomWeapons(entity e, float n)
        {
                RandomSelection_Init();
                for (j = WEP_FIRST; j <= WEP_LAST; ++j)
-                       if (remaining & WepSet_FromWeapon(j)) RandomSelection_Add(world, j, string_null, 1, 1);
-               result |= WepSet_FromWeapon(RandomSelection_chosen_float);
-               remaining &= ~WepSet_FromWeapon(RandomSelection_chosen_float);
+                       if (remaining & WepSet_FromWeapon(Weapons_from(j))) RandomSelection_Add(NULL, j, string_null, 1, 1);
+               Weapon w = Weapons_from(RandomSelection_chosen_float);
+               result |= WepSet_FromWeapon(w);
+               remaining &= ~WepSet_FromWeapon(w);
        }
        e.weapons = result;
 }
@@ -268,8 +245,8 @@ string GetAmmoPicture(.int ammotype)
                        case ammo_nails: return STAT_NAILS;
                        case ammo_rockets: return STAT_ROCKETS;
                        case ammo_cells: return STAT_CELLS;
-                       case ammo_plasma: return STAT_PLASMA;
-                       case ammo_fuel: return STAT_FUEL;
+                       case ammo_plasma: return STAT_PLASMA.m_id;
+                       case ammo_fuel: return STAT_FUEL.m_id;
                        default: return -1;
                }
        }
@@ -289,12 +266,8 @@ string W_Sound(string w_snd)
 string W_Model(string w_mdl)
 {
        string output = strcat("models/weapons/", w_mdl);
-#ifdef SVQC
-               MUTATOR_CALLHOOK(WeaponModel, w_mdl, output);
-               return weapon_model_output;
-#else
-               return output;
-#endif
+       MUTATOR_CALLHOOK(WeaponModel, w_mdl, output);
+       return weapon_model_output;
 }
 
 #ifndef MENUQC
@@ -447,8 +420,10 @@ void CL_WeaponEntity_SetModel(entity this, string name)
                        if (!this.weaponchild)
                        {
                                this.weaponchild = new(weaponchild);
+                               make_pure(this.weaponchild);
 #ifdef CSQC
                                this.weaponchild.drawmask = MASK_NORMAL;
+                               this.weaponchild.renderflags |= RF_VIEWMODEL;
 #endif
                        }
                        _setmodel(this.weaponchild, W_Model(strcat("v_", name, ".md3")));
@@ -580,9 +555,20 @@ NET_HANDLE(wframe, bool isNew)
     a.y = ReadCoord();
     a.z = ReadCoord();
        bool restartanim = ReadByte();
-       setanim(viewmodel, a, restartanim == false, restartanim, restartanim);
+       anim_set(viewmodel, a, !restartanim, restartanim, restartanim);
        viewmodel.state = ReadByte();
+       viewmodel.weapon_nextthink = ReadFloat();
        viewmodel.alpha = ReadByte() / 255;
+       switch (viewmodel.state)
+       {
+               case WS_RAISE:
+               case WS_DROP:
+                       viewmodel.weapon_switchdelay = ReadFloat();
+                       break;
+        default:
+            viewmodel.weapon_switchdelay = 0;
+            break;
+       }
        return true;
 }
 #endif
@@ -599,33 +585,18 @@ void wframe_send(entity actor, entity weaponentity, vector a, bool restartanim)
        WriteCoord(channel, a.z);
        WriteByte(channel, restartanim);
        WriteByte(channel, weaponentity.state);
-       WriteByte(channel, weaponentity.alpha * 255);
-}
-#endif
-
-REGISTER_NET_TEMP(wglow)
-#ifdef CSQC
-NET_HANDLE(wglow, bool isNew)
-{
-       vector g = '0 0 0';
-       g.x = ReadCoord();
-       g.y = ReadCoord();
-       g.z = ReadCoord();
-       viewmodel.glowmod = g;
-       return true;
-}
-#endif
-
-#ifdef SVQC
-void wglow_send(entity actor, vector g)
-{
-       if (!IS_REAL_CLIENT(actor)) return;
-       int channel = MSG_ONE;
-       msg_entity = actor;
-       WriteHeader(channel, wglow);
-       WriteCoord(channel, g.x);
-       WriteCoord(channel, g.y);
-       WriteCoord(channel, g.z);
+       WriteFloat(channel, weaponentity.weapon_nextthink);
+       WriteByte(channel, weaponentity.m_alpha * 255);
+       Weapon w = Weapons_from(actor.weapon);
+       switch (weaponentity.state)
+       {
+               case WS_RAISE:
+                       WriteFloat(channel, w.switchdelay_raise);
+                       break;
+               case WS_DROP:
+                       WriteFloat(channel, w.switchdelay_drop);
+                       break;
+       }
 }
 #endif