]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/all.qc
Weapons: make WepSet_FromWeapon more verbose, making Weapons_from uses more obvious
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / all.qc
index e9d46e575b2a79d4707948cd2a566abcb84864e7..fc3bd9167a27121b7376da6c33cb684be0dbac14 100644 (file)
@@ -101,10 +101,10 @@ string W_FixWeaponOrder(string order, float complete)
 }
 string W_NameWeaponOrder_MapFunc(string s)
 {
-       entity wi;
-       if (s == "0" || stof(s))
+       int i = stof(s);
+       if (s == "0" || i)
        {
-               wi = get_weaponinfo(stof(s));
+               entity wi = Weapons_from(i);
                if (wi != WEP_Null) return wi.netname;
        }
        return s;
@@ -129,11 +129,9 @@ string W_NameWeaponOrder(string order)
 }
 string W_NumberWeaponOrder_MapFunc(string s)
 {
-       int i;
        if (s == "0" || stof(s)) return s;
        s = W_UndeprecateName(s);
-       for (i = WEP_FIRST; i <= WEP_LAST; ++i)
-               if (s == get_weaponinfo(i).netname) return ftos(i);
+       FOREACH(Weapons, it != WEP_Null && it.netname == s, LAMBDA(return ftos(i)));
        return s;
 }
 string W_NumberWeaponOrder(string order)
@@ -152,17 +150,17 @@ void W_FixWeaponOrder_BuildImpulseList_swap(int i, int j, entity pass)
 }
 float W_FixWeaponOrder_BuildImpulseList_cmp(int i, int j, entity pass)
 {
-       entity e1, e2;
-       float d;
-       e1 = get_weaponinfo(W_FixWeaponOrder_BuildImpulseList_buf[i]);
-       e2 = get_weaponinfo(W_FixWeaponOrder_BuildImpulseList_buf[j]);
-       d = (e1.impulse + 9) % 10 - (e2.impulse + 9) % 10;
+       int si = W_FixWeaponOrder_BuildImpulseList_buf[i];
+       Weapon e1 = Weapons_from(si);
+       int sj = W_FixWeaponOrder_BuildImpulseList_buf[j];
+       Weapon e2 = Weapons_from(sj);
+       int d = (e1.impulse + 9) % 10 - (e2.impulse + 9) % 10;
        if (d != 0) return -d;  // high impulse first!
        return strstrofs(strcat(" ", W_FixWeaponOrder_BuildImpulseList_order, " "),
-               sprintf(" %d ", W_FixWeaponOrder_BuildImpulseList_buf[i]), 0)
+               sprintf(" %d ", si), 0)
               -
               strstrofs(strcat(" ", W_FixWeaponOrder_BuildImpulseList_order, " "),
-               sprintf(" %d ", W_FixWeaponOrder_BuildImpulseList_buf[j]), 0)
+               sprintf(" %d ", sj), 0)
        ;  // low char index first!
 }
 string W_FixWeaponOrder_BuildImpulseList(string o)
@@ -202,9 +200,10 @@ void W_RandomWeapons(entity e, float n)
        {
                RandomSelection_Init();
                for (j = WEP_FIRST; j <= WEP_LAST; ++j)
-                       if (remaining & WepSet_FromWeapon(j)) RandomSelection_Add(world, j, string_null, 1, 1);
-               result |= WepSet_FromWeapon(RandomSelection_chosen_float);
-               remaining &= ~WepSet_FromWeapon(RandomSelection_chosen_float);
+                       if (remaining & WepSet_FromWeapon(Weapons_from(j))) RandomSelection_Add(NULL, j, string_null, 1, 1);
+               Weapon w = Weapons_from(RandomSelection_chosen_float);
+               result |= WepSet_FromWeapon(w);
+               remaining &= ~WepSet_FromWeapon(w);
        }
        e.weapons = result;
 }
@@ -267,12 +266,8 @@ string W_Sound(string w_snd)
 string W_Model(string w_mdl)
 {
        string output = strcat("models/weapons/", w_mdl);
-#ifdef SVQC
-               MUTATOR_CALLHOOK(WeaponModel, w_mdl, output);
-               return weapon_model_output;
-#else
-               return output;
-#endif
+       MUTATOR_CALLHOOK(WeaponModel, w_mdl, output);
+       return weapon_model_output;
 }
 
 #ifndef MENUQC
@@ -425,6 +420,7 @@ void CL_WeaponEntity_SetModel(entity this, string name)
                        if (!this.weaponchild)
                        {
                                this.weaponchild = new(weaponchild);
+                               make_pure(this.weaponchild);
 #ifdef CSQC
                                this.weaponchild.drawmask = MASK_NORMAL;
                                this.weaponchild.renderflags |= RF_VIEWMODEL;