]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/all.qh
Logging: tidy
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / all.qh
index 32b03a16be3605d5776bd9d630312cbbb2fac79b..26cf121fe8a4f895bd99cdce1c5b905f07134f54 100644 (file)
@@ -4,8 +4,8 @@
 #include <common/stats.qh>
 #include "config.qh"
 
-// weapon sets
-USING(WepSet, vector);
+#include "weapon.qh"
+
 #ifdef SVQC
 void WriteWepSet(float dest, WepSet w);
 #endif
@@ -16,10 +16,9 @@ WepSet WepSet_GetFromStat_InMap();
 WepSet ReadWepSet();
 #endif
 
-#include "weapon.qh"
-
 #ifdef GAMEQC
 #include "calculations.qh"
+#include "projectiles.qh"
 #include <common/models/all.qh>
 #endif
 
@@ -65,14 +64,14 @@ GENERIC_COMMAND(dumpweapons, "Dump all weapons into weapons_dump.txt") // WEAPON
             if(wep_config_file >= 0)
             {
                 Dump_Weapon_Settings();
-                LOG_INFO(sprintf("Dumping weapons... File located in ^2data/data/%s^7.\n", filename));
+                LOG_INFOF("Dumping weapons... File located in ^2data/data/%s^7.\n", filename);
                 fclose(wep_config_file);
                 wep_config_file = -1;
                 wep_config_alsoprint = -1;
             }
             else
             {
-                LOG_INFO(sprintf("^1Error: ^7Could not open file '%s'!\n", filename));
+                LOG_INFOF("^1Error: ^7Could not open file '%s'!\n", filename);
             }
             #else
             LOG_INFO(_("Weapons dump command only works with sv_cmd.\n"));
@@ -83,7 +82,7 @@ GENERIC_COMMAND(dumpweapons, "Dump all weapons into weapons_dump.txt") // WEAPON
         default:
         case CMD_REQUEST_USAGE:
         {
-            LOG_INFO(strcat("\nUsage:^3 ", GetProgramCommandPrefix(), " dumpweapons [filename]"));
+            LOG_INFO("Usage:^3 ", GetProgramCommandPrefix(), " dumpweapons [filename]");
             LOG_INFO("  Where 'filename' is the file to write (default is weapons_dump.cfg),\n");
             LOG_INFO("  if supplied with '-' output to console as well as default,\n");
             LOG_INFO("  if left blank, it will only write to default.\n");
@@ -143,10 +142,12 @@ X(weaponreplace, string)
 X(weaponstartoverride, float)
 X(weaponstart, float)
 X(weaponthrowable, float)
+#ifdef SVQC
 X(reload_ammo, float)
 .float reloading_ammo = reload_ammo;
 X(reload_time, float)
 .float reloading_time = reload_time;
+#endif
 #undef X
 
 
@@ -326,13 +327,15 @@ STATIC_INIT(register_weapons_done)
 
 .entity weaponchild;
 .entity exteriorweaponentity;
-vector weaponentity_glowmod(Weapon wep, int c)
+vector weaponentity_glowmod(Weapon wep, entity actor, int c, entity wepent)
 {
     vector g;
-    if (!(g = wep.wr_glow(wep))) g = colormapPaletteColor(c & 0x0F, true) * 2;
+    if (!(g = wep.wr_glow(wep, actor, wepent))) g = colormapPaletteColor(c & 0x0F, true) * 2;
     return g;
 }
 
+.int m_gunalign;
+
 //.int weapon; // current weapon
 .string weaponname; // name of .weapon