]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/all.qh
Store rifle_accumulator on the weapon entity
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / all.qh
index 32b03a16be3605d5776bd9d630312cbbb2fac79b..83fe0c19673ccc513463f50eb13145c90a8d5f1b 100644 (file)
@@ -20,6 +20,7 @@ WepSet ReadWepSet();
 
 #ifdef GAMEQC
 #include "calculations.qh"
+#include "projectiles.qh"
 #include <common/models/all.qh>
 #endif
 
@@ -143,10 +144,12 @@ X(weaponreplace, string)
 X(weaponstartoverride, float)
 X(weaponstart, float)
 X(weaponthrowable, float)
+#ifdef SVQC
 X(reload_ammo, float)
 .float reloading_ammo = reload_ammo;
 X(reload_time, float)
 .float reloading_time = reload_time;
+#endif
 #undef X
 
 
@@ -326,13 +329,15 @@ STATIC_INIT(register_weapons_done)
 
 .entity weaponchild;
 .entity exteriorweaponentity;
-vector weaponentity_glowmod(Weapon wep, int c)
+vector weaponentity_glowmod(Weapon wep, entity actor, int c, entity wepent)
 {
     vector g;
-    if (!(g = wep.wr_glow(wep))) g = colormapPaletteColor(c & 0x0F, true) * 2;
+    if (!(g = wep.wr_glow(wep, actor, wepent))) g = colormapPaletteColor(c & 0x0F, true) * 2;
     return g;
 }
 
+.int m_gunalign;
+
 //.int weapon; // current weapon
 .string weaponname; // name of .weapon