#define ARC_SETTINGS(w_cvar,w_prop) ARC_SETTINGS_LIST(w_cvar, w_prop, ARC, arc)
#define ARC_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
- w_cvar(id, sn, MO_BOTH, ammo) \
- w_cvar(id, sn, MO_PRI, animtime) \
- w_cvar(id, sn, MO_PRI, damage) \
- w_cvar(id, sn, MO_PRI, falloff_halflifedist) \
- w_cvar(id, sn, MO_PRI, falloff_maxdist) \
- w_cvar(id, sn, MO_PRI, falloff_mindist) \
- w_cvar(id, sn, MO_PRI, force) \
- w_cvar(id, sn, MO_PRI, range) \
- w_cvar(id, sn, MO_PRI, refire) \
+ w_cvar(id, sn, BOTH, ammo) \
+ w_cvar(id, sn, PRI, animtime) \
+ w_cvar(id, sn, PRI, damage) \
+ w_cvar(id, sn, PRI, falloff_halflifedist) \
+ w_cvar(id, sn, PRI, falloff_maxdist) \
+ w_cvar(id, sn, PRI, falloff_mindist) \
+ w_cvar(id, sn, PRI, force) \
+ w_cvar(id, sn, PRI, range) \
+ w_cvar(id, sn, PRI, refire) \
w_prop(id, sn, float, switchdelay_raise, switchdelay_raise) \
w_prop(id, sn, float, switchdelay_drop, switchdelay_drop) \
w_prop(id, sn, string, weaponreplace, weaponreplace) \