/* color */ '1 0.5 1',
/* modelname */ "crylink",
/* simplemdl */ "foobar",
-/* crosshair */ "gfx/crosshaircrylink 0.4",
+/* crosshair */ "gfx/crosshaircrylink 0.5",
/* wepimg */ "weaponcrylink",
/* refname */ "crylink",
/* wepname */ _("Crylink")
CSQCProjectile(proj, true, (proj.cnt ? PROJECTILE_CRYLINK_BOUNCING : PROJECTILE_CRYLINK), true);
- other = proj; MUTATOR_CALLHOOK(EditProjectile);
+ MUTATOR_CALLHOOK(EditProjectile, self, proj);
}
if(WEP_CVAR_PRI(crylink, joinspread) != 0)
{
CSQCProjectile(proj, true, (proj.cnt ? PROJECTILE_CRYLINK_BOUNCING : PROJECTILE_CRYLINK), true);
- other = proj; MUTATOR_CALLHOOK(EditProjectile);
+ MUTATOR_CALLHOOK(EditProjectile, self, proj);
}
if(WEP_CVAR_SEC(crylink, joinspread) != 0)
{
}
}
-float W_Crylink(float req)
+bool W_Crylink(int req)
{
float ammo_amount;
switch(req)
}
#endif
#ifdef CSQC
-float W_Crylink(float req)
+bool W_Crylink(int req)
{
switch(req)
{