]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/w_crylink.qc
De-stringify particle effects
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / w_crylink.qc
index 21a86e7da0c33f7d901584c194b4575a450ca47e..08deaf78c4a81e5ade345c1e9fd8590e5fb194bf 100644 (file)
@@ -1,4 +1,4 @@
-#ifdef REGISTER_WEAPON
+#ifndef IMPLEMENTATION
 REGISTER_WEAPON(
 /* WEP_##id  */ CRYLINK,
 /* function  */ W_Crylink,
@@ -61,9 +61,10 @@ CRYLINK_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
 .entity queuenext;
 .entity queueprev;
 #endif
-#else
+#endif
+#ifdef IMPLEMENTATION
 #ifdef SVQC
-void spawnfunc_weapon_crylink(void) { weapon_defaultspawnfunc(WEP_CRYLINK); }
+void spawnfunc_weapon_crylink(void) { weapon_defaultspawnfunc(WEP_CRYLINK.m_id); }
 
 void W_Crylink_CheckLinks(entity e)
 {
@@ -257,7 +258,7 @@ void W_Crylink_LinkJoinEffect_Think(void)
                                        e.projectiledeathtype,
                                        other
                                );
-                               pointparticles(particleeffectnum("crylink_joinexplode"), self.origin, '0 0 0', n);
+                               Send_Effect(EFFECT_CRYLINK_JOINEXPLODE, self.origin, '0 0 0', n);
                        }
                }
        }
@@ -353,13 +354,13 @@ void W_Crylink_Attack(void)
        if(WEP_CVAR_PRI(crylink, joinexplode))
                maxdmg += WEP_CVAR_PRI(crylink, joinexplode_damage);
 
-       W_SetupShot(self, false, 2, "weapons/crylink_fire.wav", CH_WEAPON_A, maxdmg);
+       W_SetupShot(self, false, 2, W_Sound("crylink_fire"), CH_WEAPON_A, maxdmg);
        forward = v_forward;
        right = v_right;
        up = v_up;
 
        shots = WEP_CVAR_PRI(crylink, shots);
-       pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots);
+       Send_Effect(EFFECT_CRYLINK_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, shots);
        proj = prevproj = firstproj = world;
        for(counter = 0; counter < shots; ++counter)
        {
@@ -391,7 +392,7 @@ void W_Crylink_Attack(void)
 
                proj.movetype = MOVETYPE_BOUNCEMISSILE;
                PROJECTILE_MAKETRIGGER(proj);
-               proj.projectiledeathtype = WEP_CRYLINK;
+               proj.projectiledeathtype = WEP_CRYLINK.m_id;
                //proj.gravity = 0.001;
 
                setorigin(proj, w_shotorg);
@@ -437,7 +438,7 @@ void W_Crylink_Attack(void)
 
                CSQCProjectile(proj, true, (proj.cnt ? PROJECTILE_CRYLINK_BOUNCING : PROJECTILE_CRYLINK), true);
 
-               other = proj; MUTATOR_CALLHOOK(EditProjectile);
+               MUTATOR_CALLHOOK(EditProjectile, self, proj);
        }
        if(WEP_CVAR_PRI(crylink, joinspread) != 0)
        {
@@ -462,13 +463,13 @@ void W_Crylink_Attack2(void)
        if(WEP_CVAR_SEC(crylink, joinexplode))
                maxdmg += WEP_CVAR_SEC(crylink, joinexplode_damage);
 
-       W_SetupShot(self, false, 2, "weapons/crylink_fire2.wav", CH_WEAPON_A, maxdmg);
+       W_SetupShot(self, false, 2, W_Sound("crylink_fire2"), CH_WEAPON_A, maxdmg);
        forward = v_forward;
        right = v_right;
        up = v_up;
 
        shots = WEP_CVAR_SEC(crylink, shots);
-       pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots);
+       Send_Effect(EFFECT_CRYLINK_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, shots);
        proj = prevproj = firstproj = world;
        for(counter = 0; counter < shots; ++counter)
        {
@@ -500,7 +501,7 @@ void W_Crylink_Attack2(void)
 
                proj.movetype = MOVETYPE_BOUNCEMISSILE;
                PROJECTILE_MAKETRIGGER(proj);
-               proj.projectiledeathtype = WEP_CRYLINK | HITTYPE_SECONDARY;
+               proj.projectiledeathtype = WEP_CRYLINK.m_id | HITTYPE_SECONDARY;
                //proj.gravity = 0.001;
 
                setorigin(proj, w_shotorg);
@@ -553,7 +554,7 @@ void W_Crylink_Attack2(void)
 
                CSQCProjectile(proj, true, (proj.cnt ? PROJECTILE_CRYLINK_BOUNCING : PROJECTILE_CRYLINK), true);
 
-               other = proj; MUTATOR_CALLHOOK(EditProjectile);
+               MUTATOR_CALLHOOK(EditProjectile, self, proj);
        }
        if(WEP_CVAR_SEC(crylink, joinspread) != 0)
        {
@@ -563,7 +564,7 @@ void W_Crylink_Attack2(void)
        }
 }
 
-float W_Crylink(float req)
+bool W_Crylink(int req)
 {
        float ammo_amount;
        switch(req)
@@ -627,7 +628,7 @@ float W_Crylink(float req)
                                        if(!(self.items & IT_UNLIMITED_WEAPON_AMMO))
                                        {
                                                // ran out of ammo!
-                                               self.cnt = WEP_CRYLINK;
+                                               self.cnt = WEP_CRYLINK.m_id;
                                                self.switchweapon = w_getbestweapon(self);
                                        }
                                }
@@ -637,12 +638,12 @@ float W_Crylink(float req)
                }
                case WR_INIT:
                {
-                       precache_model("models/weapons/g_crylink.md3");
-                       precache_model("models/weapons/v_crylink.md3");
-                       precache_model("models/weapons/h_crylink.iqm");
-                       precache_sound("weapons/crylink_fire.wav");
-                       precache_sound("weapons/crylink_fire2.wav");
-                       precache_sound("weapons/crylink_linkjoin.wav");
+                       precache_model(W_Model("g_crylink.md3"));
+                       precache_model(W_Model("v_crylink.md3"));
+                       precache_model(W_Model("h_crylink.iqm"));
+                       precache_sound(W_Sound("crylink_fire"));
+                       precache_sound(W_Sound("crylink_fire2"));
+                       precache_sound(W_Sound("crylink_linkjoin"));
                        CRYLINK_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
                        return true;
                }
@@ -653,7 +654,7 @@ float W_Crylink(float req)
                                return true;
 
                        ammo_amount = self.WEP_AMMO(CRYLINK) >= WEP_CVAR_PRI(crylink, ammo);
-                       ammo_amount += self.(weapon_load[WEP_CRYLINK]) >= WEP_CVAR_PRI(crylink, ammo);
+                       ammo_amount += self.(weapon_load[WEP_CRYLINK.m_id]) >= WEP_CVAR_PRI(crylink, ammo);
                        return ammo_amount;
                }
                case WR_CHECKAMMO2:
@@ -663,7 +664,7 @@ float W_Crylink(float req)
                                return true;
 
                        ammo_amount = self.WEP_AMMO(CRYLINK) >= WEP_CVAR_SEC(crylink, ammo);
-                       ammo_amount += self.(weapon_load[WEP_CRYLINK]) >= WEP_CVAR_SEC(crylink, ammo);
+                       ammo_amount += self.(weapon_load[WEP_CRYLINK.m_id]) >= WEP_CVAR_SEC(crylink, ammo);
                        return ammo_amount;
                }
                case WR_CONFIG:
@@ -673,7 +674,7 @@ float W_Crylink(float req)
                }
                case WR_RELOAD:
                {
-                       W_Reload(min(WEP_CVAR_PRI(crylink, ammo), WEP_CVAR_SEC(crylink, ammo)), "weapons/reload.wav");
+                       W_Reload(min(WEP_CVAR_PRI(crylink, ammo), WEP_CVAR_SEC(crylink, ammo)), W_Sound("reload"));
                        return true;
                }
                case WR_SUICIDEMESSAGE:
@@ -689,7 +690,7 @@ float W_Crylink(float req)
 }
 #endif
 #ifdef CSQC
-float W_Crylink(float req)
+bool W_Crylink(int req)
 {
        switch(req)
        {
@@ -699,23 +700,23 @@ float W_Crylink(float req)
                        org2 = w_org + w_backoff * 2;
                        if(w_deathtype & HITTYPE_SECONDARY)
                        {
-                               pointparticles(particleeffectnum("crylink_impact"), org2, '0 0 0', 1);
+                               pointparticles(particleeffectnum(EFFECT_CRYLINK_IMPACT2), org2, '0 0 0', 1);
                                if(!w_issilent)
-                                       sound(self, CH_SHOTS, "weapons/crylink_impact2.wav", VOL_BASE, ATTN_NORM);
+                                       sound(self, CH_SHOTS, W_Sound("crylink_impact2"), VOL_BASE, ATTN_NORM);
                        }
                        else
                        {
-                               pointparticles(particleeffectnum("crylink_impactbig"), org2, '0 0 0', 1);
+                               pointparticles(particleeffectnum(EFFECT_CRYLINK_IMPACT), org2, '0 0 0', 1);
                                if(!w_issilent)
-                                       sound(self, CH_SHOTS, "weapons/crylink_impact.wav", VOL_BASE, ATTN_NORM);
+                                       sound(self, CH_SHOTS, W_Sound("crylink_impact"), VOL_BASE, ATTN_NORM);
                        }
 
                        return true;
                }
                case WR_INIT:
                {
-                       precache_sound("weapons/crylink_impact2.wav");
-                       precache_sound("weapons/crylink_impact.wav");
+                       precache_sound(W_Sound("crylink_impact2"));
+                       precache_sound(W_Sound("crylink_impact"));
                        return true;
                }
                case WR_ZOOMRETICLE: