else
{
makevectors('0 360 0' * (0.75 + (counter - 0.5) / (shots - 1)));
- s_y = v_forward.x;
- s_z = v_forward.y;
+ s.y = v_forward.x;
+ s.z = v_forward.y;
}
s = s * WEP_CVAR_PRI(crylink, spread) * g_weaponspreadfactor;
W_SetupProjVelocity_Explicit(proj, w_shotdir + right * s.y + up * s.z, v_up, WEP_CVAR_PRI(crylink, speed), 0, 0, 0, false);
else
{
makevectors('0 360 0' * (0.75 + (counter - 0.5) / (shots - 1)));
- s_y = v_forward.x;
- s_z = v_forward.y;
+ s.y = v_forward.x;
+ s.z = v_forward.y;
}
s = s * WEP_CVAR_SEC(crylink, spread) * g_weaponspreadfactor;
s = w_shotdir + right * s.y + up * s.z;