]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/w_devastator.qc
Merge branch 'master' into Mario/vehicles
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / w_devastator.qc
index 618c2e5358f4f4d2fd05463b85dac1a5006f6b4f..9d77f715897a0e8629ce2a3c679cea8b0fddeb90 100644 (file)
@@ -1,4 +1,4 @@
-#ifdef REGISTER_WEAPON
+#ifndef IMPLEMENTATION
 REGISTER_WEAPON(
 /* WEP_##id  */ DEVASTATOR,
 /* function  */ W_Devastator,
@@ -59,9 +59,10 @@ DEVASTATOR_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
 .float rl_release;
 .float rl_detonate_later;
 #endif
-#else
+#endif
+#ifdef IMPLEMENTATION
 #ifdef SVQC
-void spawnfunc_weapon_devastator(void) { weapon_defaultspawnfunc(WEP_DEVASTATOR); }
+void spawnfunc_weapon_devastator(void) { weapon_defaultspawnfunc(WEP_DEVASTATOR.m_id); }
 void spawnfunc_weapon_rocketlauncher(void) { spawnfunc_weapon_devastator(); }
 
 void W_Devastator_Unregister(void)
@@ -100,12 +101,12 @@ void W_Devastator_Explode(void)
                other
        );
 
-       if(self.realowner.weapon == WEP_DEVASTATOR)
+       if(self.realowner.weapon == WEP_DEVASTATOR.m_id)
        {
                if(self.realowner.WEP_AMMO(DEVASTATOR) < WEP_CVAR(devastator, ammo))
                if(!(self.realowner.items & IT_UNLIMITED_WEAPON_AMMO))
                {
-                       self.realowner.cnt = WEP_DEVASTATOR;
+                       self.realowner.cnt = WEP_DEVASTATOR.m_id;
                        ATTACK_FINISHED(self.realowner) = time;
                        self.realowner.switchweapon = w_getbestweapon(self.realowner);
                }
@@ -179,12 +180,12 @@ void W_Devastator_DoRemoteExplode(void)
                world
        );
 
-       if(self.realowner.weapon == WEP_DEVASTATOR)
+       if(self.realowner.weapon == WEP_DEVASTATOR.m_id)
        {
                if(self.realowner.WEP_AMMO(DEVASTATOR) < WEP_CVAR(devastator, ammo))
                if(!(self.realowner.items & IT_UNLIMITED_WEAPON_AMMO))
                {
-                       self.realowner.cnt = WEP_DEVASTATOR;
+                       self.realowner.cnt = WEP_DEVASTATOR.m_id;
                        ATTACK_FINISHED(self.realowner) = time;
                        self.realowner.switchweapon = w_getbestweapon(self.realowner);
                }
@@ -255,12 +256,12 @@ void W_Devastator_Think(void)
 
        // accelerate
        makevectors(self.angles.x * '-1 0 0' + self.angles.y * '0 1 0');
-       velspeed = WEP_CVAR(devastator, speed) * g_weaponspeedfactor - (self.velocity * v_forward);
+       velspeed = WEP_CVAR(devastator, speed) * W_WeaponSpeedFactor() - (self.velocity * v_forward);
        if(velspeed > 0)
-               self.velocity = self.velocity + v_forward * min(WEP_CVAR(devastator, speedaccel) * g_weaponspeedfactor * frametime, velspeed);
+               self.velocity = self.velocity + v_forward * min(WEP_CVAR(devastator, speedaccel) * W_WeaponSpeedFactor() * frametime, velspeed);
 
        // laser guided, or remote detonation
-       if(self.realowner.weapon == WEP_DEVASTATOR)
+       if(self.realowner.weapon == WEP_DEVASTATOR.m_id)
        {
                if(self == self.realowner.lastrocket)
                if(!self.realowner.rl_release)
@@ -292,7 +293,7 @@ void W_Devastator_Think(void)
 
                        if(!self.count)
                        {
-                               pointparticles(particleeffectnum("rocket_guide"), self.origin, self.velocity, 1);
+                               Send_Effect("rocket_guide", self.origin, self.velocity, 1);
                                // TODO add a better sound here
                                sound(self.realowner, CH_WEAPON_B, "weapons/rocket_mode.wav", VOL_BASE, ATTN_NORM);
                                self.count = 1;
@@ -342,7 +343,7 @@ void W_Devastator_Attack(void)
        W_DecreaseAmmo(WEP_CVAR(devastator, ammo));
 
        W_SetupShot_ProjectileSize(self, '-3 -3 -3', '3 3 3', false, 5, "weapons/rocket_fire.wav", CH_WEAPON_A, WEP_CVAR(devastator, damage));
-       pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
+       Send_Effect("rocketlauncher_muzzleflash", w_shotorg, w_shotdir * 1000, 1);
 
        missile = WarpZone_RefSys_SpawnSameRefSys(self);
        missile.owner = missile.realowner = self;
@@ -364,7 +365,7 @@ void W_Devastator_Attack(void)
 
        missile.movetype = MOVETYPE_FLY;
        PROJECTILE_MAKETRIGGER(missile);
-       missile.projectiledeathtype = WEP_DEVASTATOR;
+       missile.projectiledeathtype = WEP_DEVASTATOR.m_id;
        setsize(missile, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot
 
        setorigin(missile, w_shotorg - v_forward * 3); // move it back so it hits the wall at the right point
@@ -388,7 +389,7 @@ void W_Devastator_Attack(void)
        W_AttachToShotorg(flash, '5 0 0');
 
        // common properties
-       other = missile; MUTATOR_CALLHOOK(EditProjectile);
+       MUTATOR_CALLHOOK(EditProjectile, self, missile);
 }
 
 bool W_Devastator(int req)
@@ -546,7 +547,7 @@ bool W_Devastator(int req)
                                        self.rl_release = 1;
 
                                if(self.BUTTON_ATCK2)
-                               if(self.switchweapon == WEP_DEVASTATOR)
+                               if(self.switchweapon == WEP_DEVASTATOR.m_id)
                                {
                                        rockfound = 0;
                                        for(rock = world; (rock = find(rock, classname, "rocket")); ) if(rock.realowner == self)
@@ -588,12 +589,12 @@ bool W_Devastator(int req)
                {
                        #if 0
                        // don't switch while guiding a missile
-                       if(ATTACK_FINISHED(self) <= time || self.weapon != WEP_DEVASTATOR)
+                       if(ATTACK_FINISHED(self) <= time || self.weapon != WEP_DEVASTATOR.m_id)
                        {
                                ammo_amount = false;
                                if(WEP_CVAR(devastator, reload_ammo))
                                {
-                                       if(self.WEP_AMMO(DEVASTATOR) < WEP_CVAR(devastator, ammo) && self.(weapon_load[WEP_DEVASTATOR]) < WEP_CVAR(devastator, ammo))
+                                       if(self.WEP_AMMO(DEVASTATOR) < WEP_CVAR(devastator, ammo) && self.(weapon_load[WEP_DEVASTATOR.m_id]) < WEP_CVAR(devastator, ammo))
                                                ammo_amount = true;
                                }
                                else if(self.WEP_AMMO(DEVASTATOR) < WEP_CVAR(devastator, ammo))
@@ -610,13 +611,13 @@ bool W_Devastator(int req)
                        else
                        {
                                ammo_amount = self.WEP_AMMO(DEVASTATOR) >= WEP_CVAR(devastator, ammo);
-                               ammo_amount += self.(weapon_load[WEP_DEVASTATOR]) >= WEP_CVAR(devastator, ammo);
+                               ammo_amount += self.(weapon_load[WEP_DEVASTATOR.m_id]) >= WEP_CVAR(devastator, ammo);
                                printf("W_Devastator(WR_CHECKAMMO1): %d, %.2f, %d: %s\n", self.rl_release, self.WEP_AMMO(DEVASTATOR), WEP_CVAR(devastator, ammo), (ammo_amount ? "TRUE" : "FALSE"));
                                return ammo_amount;
                        }
                        #else
                        ammo_amount = self.WEP_AMMO(DEVASTATOR) >= WEP_CVAR(devastator, ammo);
-                       ammo_amount += self.(weapon_load[WEP_DEVASTATOR]) >= WEP_CVAR(devastator, ammo);
+                       ammo_amount += self.(weapon_load[WEP_DEVASTATOR.m_id]) >= WEP_CVAR(devastator, ammo);
                        return ammo_amount;
                        #endif
                }