#define DEVASTATOR_SETTINGS(w_cvar,w_prop) DEVASTATOR_SETTINGS_LIST(w_cvar, w_prop, DEVASTATOR, devastator)
#define DEVASTATOR_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
- w_cvar(id, sn, MO_NONE, ammo) \
- w_cvar(id, sn, MO_NONE, animtime) \
- w_cvar(id, sn, MO_NONE, damage) \
- w_cvar(id, sn, MO_NONE, damageforcescale) \
- w_cvar(id, sn, MO_NONE, detonatedelay) \
- w_cvar(id, sn, MO_NONE, edgedamage) \
- w_cvar(id, sn, MO_NONE, force) \
- w_cvar(id, sn, MO_NONE, guidedelay) \
- w_cvar(id, sn, MO_NONE, guidegoal) \
- w_cvar(id, sn, MO_NONE, guiderate) \
- w_cvar(id, sn, MO_NONE, guideratedelay) \
- w_cvar(id, sn, MO_NONE, guidestop) \
- w_cvar(id, sn, MO_NONE, health) \
- w_cvar(id, sn, MO_NONE, lifetime) \
- w_cvar(id, sn, MO_NONE, radius) \
- w_cvar(id, sn, MO_NONE, refire) \
- w_cvar(id, sn, MO_NONE, remote_damage) \
- w_cvar(id, sn, MO_NONE, remote_edgedamage) \
- w_cvar(id, sn, MO_NONE, remote_force) \
- w_cvar(id, sn, MO_NONE, remote_radius) \
- w_cvar(id, sn, MO_NONE, speed) \
- w_cvar(id, sn, MO_NONE, speedaccel) \
- w_cvar(id, sn, MO_NONE, speedstart) \
+ w_cvar(id, sn, NONE, ammo) \
+ w_cvar(id, sn, NONE, animtime) \
+ w_cvar(id, sn, NONE, damage) \
+ w_cvar(id, sn, NONE, damageforcescale) \
+ w_cvar(id, sn, NONE, detonatedelay) \
+ w_cvar(id, sn, NONE, edgedamage) \
+ w_cvar(id, sn, NONE, force) \
+ w_cvar(id, sn, NONE, guidedelay) \
+ w_cvar(id, sn, NONE, guidegoal) \
+ w_cvar(id, sn, NONE, guiderate) \
+ w_cvar(id, sn, NONE, guideratedelay) \
+ w_cvar(id, sn, NONE, guidestop) \
+ w_cvar(id, sn, NONE, health) \
+ w_cvar(id, sn, NONE, lifetime) \
+ w_cvar(id, sn, NONE, radius) \
+ w_cvar(id, sn, NONE, refire) \
+ w_cvar(id, sn, NONE, remote_damage) \
+ w_cvar(id, sn, NONE, remote_edgedamage) \
+ w_cvar(id, sn, NONE, remote_force) \
+ w_cvar(id, sn, NONE, remote_radius) \
+ w_cvar(id, sn, NONE, speed) \
+ w_cvar(id, sn, NONE, speedaccel) \
+ w_cvar(id, sn, NONE, speedstart) \
w_prop(id, sn, float, reloading_ammo, reload_ammo) \
w_prop(id, sn, float, reloading_time, reload_time) \
w_prop(id, sn, float, switchdelay_raise, switchdelay_raise) \