]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/w_electro.qc
Merge branches 'TimePath/weaponsys' and 'Mario/modpack'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / w_electro.qc
index 6fb0c26df3461c389268e8deca6aaf30dcbaa7a4..d1e79c56135609d84d74ee27b30423da7f1e79f8 100644 (file)
@@ -1,4 +1,4 @@
-#ifdef REGISTER_WEAPON
+#ifndef IMPLEMENTATION
 REGISTER_WEAPON(
 /* WEP_##id  */ ELECTRO,
 /* function  */ W_Electro,
@@ -64,9 +64,10 @@ ELECTRO_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
 .float electro_secondarytime;
 void W_Electro_ExplodeCombo(void);
 #endif
-#else
+#endif
+#ifdef IMPLEMENTATION
 #ifdef SVQC
-void spawnfunc_weapon_electro(void) { weapon_defaultspawnfunc(WEP_ELECTRO); }
+void spawnfunc_weapon_electro(void) { weapon_defaultspawnfunc(WEP_ELECTRO.m_id); }
 
 void W_Electro_TriggerCombo(vector org, float rad, entity own)
 {
@@ -130,7 +131,7 @@ void W_Electro_ExplodeCombo(void)
                world,
                world,
                WEP_CVAR(electro, combo_force),
-               WEP_ELECTRO | HITTYPE_BOUNCE, // use THIS type for a combo because primary can't bounce
+               WEP_ELECTRO.m_id | HITTYPE_BOUNCE, // use THIS type for a combo because primary can't bounce
                world
        );
 
@@ -271,7 +272,7 @@ void W_Electro_Attack_Bolt(void)
        proj.nextthink = time;
        proj.ltime = time + WEP_CVAR_PRI(electro, lifetime);
        PROJECTILE_MAKETRIGGER(proj);
-       proj.projectiledeathtype = WEP_ELECTRO;
+       proj.projectiledeathtype = WEP_ELECTRO.m_id;
        setorigin(proj, w_shotorg);
 
        proj.movetype = MOVETYPE_FLY;
@@ -370,7 +371,7 @@ void W_Electro_Attack_Orb(void)
        proj.bot_dodgerating = WEP_CVAR_SEC(electro, damage);
        proj.nextthink = time + WEP_CVAR_SEC(electro, lifetime);
        PROJECTILE_MAKETRIGGER(proj);
-       proj.projectiledeathtype = WEP_ELECTRO | HITTYPE_SECONDARY;
+       proj.projectiledeathtype = WEP_ELECTRO.m_id | HITTYPE_SECONDARY;
        setorigin(proj, w_shotorg);
 
        //proj.glow_size = 50;
@@ -511,7 +512,7 @@ bool W_Electro(int req)
                case WR_CHECKAMMO1:
                {
                        ammo_amount = self.WEP_AMMO(ELECTRO) >= WEP_CVAR_PRI(electro, ammo);
-                       ammo_amount += self.(weapon_load[WEP_ELECTRO]) >= WEP_CVAR_PRI(electro, ammo);
+                       ammo_amount += self.(weapon_load[WEP_ELECTRO.m_id]) >= WEP_CVAR_PRI(electro, ammo);
                        return ammo_amount;
                }
                case WR_CHECKAMMO2:
@@ -519,12 +520,12 @@ bool W_Electro(int req)
                        if(WEP_CVAR(electro, combo_safeammocheck)) // true if you can fire at least one secondary blob AND one primary shot after it, otherwise false.
                        {
                                ammo_amount = self.WEP_AMMO(ELECTRO) >= WEP_CVAR_SEC(electro, ammo) + WEP_CVAR_PRI(electro, ammo);
-                               ammo_amount += self.(weapon_load[WEP_ELECTRO]) >= WEP_CVAR_SEC(electro, ammo) + WEP_CVAR_PRI(electro, ammo);
+                               ammo_amount += self.(weapon_load[WEP_ELECTRO.m_id]) >= WEP_CVAR_SEC(electro, ammo) + WEP_CVAR_PRI(electro, ammo);
                        }
                        else
                        {
                                ammo_amount = self.WEP_AMMO(ELECTRO) >= WEP_CVAR_SEC(electro, ammo);
-                               ammo_amount += self.(weapon_load[WEP_ELECTRO]) >= WEP_CVAR_SEC(electro, ammo);
+                               ammo_amount += self.(weapon_load[WEP_ELECTRO.m_id]) >= WEP_CVAR_SEC(electro, ammo);
                        }
                        return ammo_amount;
                }