]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/w_electro.qc
Nasty fix for drag cheat
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / w_electro.qc
index e3b809296be709e884c8d993aff7a1730e897668..0f60fd29d3568b6b430ba864ed9c23882e60f9e1 100644 (file)
@@ -1,4 +1,4 @@
-#ifdef REGISTER_WEAPON
+#ifndef IMPLEMENTATION
 REGISTER_WEAPON(
 /* WEP_##id  */ ELECTRO,
 /* function  */ W_Electro,
@@ -64,9 +64,10 @@ ELECTRO_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
 .float electro_secondarytime;
 void W_Electro_ExplodeCombo(void);
 #endif
-#else
+#endif
+#ifdef IMPLEMENTATION
 #ifdef SVQC
-void spawnfunc_weapon_electro(void) { weapon_defaultspawnfunc(WEP_ELECTRO); }
+void spawnfunc_weapon_electro(void) { weapon_defaultspawnfunc(WEP_ELECTRO.m_id); }
 
 void W_Electro_TriggerCombo(vector org, float rad, entity own)
 {
@@ -130,7 +131,7 @@ void W_Electro_ExplodeCombo(void)
                world,
                world,
                WEP_CVAR(electro, combo_force),
-               WEP_ELECTRO | HITTYPE_BOUNCE, // use THIS type for a combo because primary can't bounce
+               WEP_ELECTRO.m_id | HITTYPE_BOUNCE, // use THIS type for a combo because primary can't bounce
                world
        );
 
@@ -254,12 +255,12 @@ void W_Electro_Attack_Bolt(void)
                '0 0 -3',
                false,
                2,
-               "weapons/electro_fire.wav",
+               W_Sound("electro_fire"),
                CH_WEAPON_A,
                WEP_CVAR_PRI(electro, damage)
        );
 
-       pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
+       Send_Effect(EFFECT_ELECTRO_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
 
        proj = spawn();
        proj.classname = "electro_bolt";
@@ -271,7 +272,7 @@ void W_Electro_Attack_Bolt(void)
        proj.nextthink = time;
        proj.ltime = time + WEP_CVAR_PRI(electro, lifetime);
        PROJECTILE_MAKETRIGGER(proj);
-       proj.projectiledeathtype = WEP_ELECTRO;
+       proj.projectiledeathtype = WEP_ELECTRO.m_id;
        setorigin(proj, w_shotorg);
 
        proj.movetype = MOVETYPE_FLY;
@@ -284,7 +285,7 @@ void W_Electro_Attack_Bolt(void)
 
        CSQCProjectile(proj, true, PROJECTILE_ELECTRO_BEAM, true);
 
-       other = proj; MUTATOR_CALLHOOK(EditProjectile);
+       MUTATOR_CALLHOOK(EditProjectile, self, proj);
 }
 
 void W_Electro_Orb_Touch(void)
@@ -295,7 +296,7 @@ void W_Electro_Orb_Touch(void)
        else
        {
                //UpdateCSQCProjectile(self);
-               spamsound(self, CH_SHOTS, "weapons/electro_bounce.wav", VOL_BASE, ATTEN_NORM);
+               spamsound(self, CH_SHOTS, W_Sound("electro_bounce"), VOL_BASE, ATTEN_NORM);
                self.projectiledeathtype |= HITTYPE_BOUNCE;
        }
 }
@@ -352,14 +353,14 @@ void W_Electro_Attack_Orb(void)
                '0 0 -4',
                false,
                2,
-               "weapons/electro_fire2.wav",
+               W_Sound("electro_fire2"),
                CH_WEAPON_A,
                WEP_CVAR_SEC(electro, damage)
        );
 
        w_shotdir = v_forward; // no TrueAim for grenades please
 
-       pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
+       Send_Effect(EFFECT_ELECTRO_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
 
        entity proj = spawn();
        proj.classname = "electro_orb";
@@ -370,7 +371,7 @@ void W_Electro_Attack_Orb(void)
        proj.bot_dodgerating = WEP_CVAR_SEC(electro, damage);
        proj.nextthink = time + WEP_CVAR_SEC(electro, lifetime);
        PROJECTILE_MAKETRIGGER(proj);
-       proj.projectiledeathtype = WEP_ELECTRO | HITTYPE_SECONDARY;
+       proj.projectiledeathtype = WEP_ELECTRO.m_id | HITTYPE_SECONDARY;
        setorigin(proj, w_shotorg);
 
        //proj.glow_size = 50;
@@ -400,7 +401,7 @@ void W_Electro_Attack_Orb(void)
 
        CSQCProjectile(proj, true, PROJECTILE_ELECTRO, false); // no culling, it has sound
 
-       other = proj; MUTATOR_CALLHOOK(EditProjectile);
+       MUTATOR_CALLHOOK(EditProjectile, self, proj);
 }
 
 void W_Electro_CheckAttack(void)
@@ -497,21 +498,21 @@ bool W_Electro(int req)
                }
                case WR_INIT:
                {
-                       precache_model("models/weapons/g_electro.md3");
-                       precache_model("models/weapons/v_electro.md3");
-                       precache_model("models/weapons/h_electro.iqm");
-                       precache_sound("weapons/electro_bounce.wav");
-                       precache_sound("weapons/electro_fire.wav");
-                       precache_sound("weapons/electro_fire2.wav");
-                       precache_sound("weapons/electro_impact.wav");
-                       precache_sound("weapons/electro_impact_combo.wav");
+                       precache_model(W_Model("g_electro.md3"));
+                       precache_model(W_Model("v_electro.md3"));
+                       precache_model(W_Model("h_electro.iqm"));
+                       precache_sound(W_Sound("electro_bounce"));
+                       precache_sound(W_Sound("electro_fire"));
+                       precache_sound(W_Sound("electro_fire2"));
+                       precache_sound(W_Sound("electro_impact"));
+                       precache_sound(W_Sound("electro_impact_combo"));
                        ELECTRO_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
                        return true;
                }
                case WR_CHECKAMMO1:
                {
                        ammo_amount = self.WEP_AMMO(ELECTRO) >= WEP_CVAR_PRI(electro, ammo);
-                       ammo_amount += self.(weapon_load[WEP_ELECTRO]) >= WEP_CVAR_PRI(electro, ammo);
+                       ammo_amount += self.(weapon_load[WEP_ELECTRO.m_id]) >= WEP_CVAR_PRI(electro, ammo);
                        return ammo_amount;
                }
                case WR_CHECKAMMO2:
@@ -519,12 +520,12 @@ bool W_Electro(int req)
                        if(WEP_CVAR(electro, combo_safeammocheck)) // true if you can fire at least one secondary blob AND one primary shot after it, otherwise false.
                        {
                                ammo_amount = self.WEP_AMMO(ELECTRO) >= WEP_CVAR_SEC(electro, ammo) + WEP_CVAR_PRI(electro, ammo);
-                               ammo_amount += self.(weapon_load[WEP_ELECTRO]) >= WEP_CVAR_SEC(electro, ammo) + WEP_CVAR_PRI(electro, ammo);
+                               ammo_amount += self.(weapon_load[WEP_ELECTRO.m_id]) >= WEP_CVAR_SEC(electro, ammo) + WEP_CVAR_PRI(electro, ammo);
                        }
                        else
                        {
                                ammo_amount = self.WEP_AMMO(ELECTRO) >= WEP_CVAR_SEC(electro, ammo);
-                               ammo_amount += self.(weapon_load[WEP_ELECTRO]) >= WEP_CVAR_SEC(electro, ammo);
+                               ammo_amount += self.(weapon_load[WEP_ELECTRO.m_id]) >= WEP_CVAR_SEC(electro, ammo);
                        }
                        return ammo_amount;
                }
@@ -540,7 +541,7 @@ bool W_Electro(int req)
                }
                case WR_RELOAD:
                {
-                       W_Reload(min(WEP_CVAR_PRI(electro, ammo), WEP_CVAR_SEC(electro, ammo)), "weapons/reload.wav");
+                       W_Reload(min(WEP_CVAR_PRI(electro, ammo), WEP_CVAR_SEC(electro, ammo)), W_Sound("reload"));
                        return true;
                }
                case WR_SUICIDEMESSAGE:
@@ -579,24 +580,24 @@ bool W_Electro(int req)
                        org2 = w_org + w_backoff * 6;
                        if(w_deathtype & HITTYPE_SECONDARY)
                        {
-                               pointparticles(particleeffectnum("electro_ballexplode"), org2, '0 0 0', 1);
+                               pointparticles(particleeffectnum(EFFECT_ELECTRO_BALLEXPLODE), org2, '0 0 0', 1);
                                if(!w_issilent)
-                                       sound(self, CH_SHOTS, "weapons/electro_impact.wav", VOL_BASE, ATTEN_NORM);
+                                       sound(self, CH_SHOTS, W_Sound("electro_impact"), VOL_BASE, ATTEN_NORM);
                        }
                        else
                        {
                                if(w_deathtype & HITTYPE_BOUNCE)
                                {
                                        // this is sent as "primary (w_deathtype & HITTYPE_BOUNCE)" to distinguish it from (w_deathtype & HITTYPE_SECONDARY) bounced balls
-                                       pointparticles(particleeffectnum("electro_combo"), org2, '0 0 0', 1);
+                                       pointparticles(particleeffectnum(EFFECT_ELECTRO_COMBO), org2, '0 0 0', 1);
                                        if(!w_issilent)
-                                               sound(self, CH_SHOTS, "weapons/electro_impact_combo.wav", VOL_BASE, ATTEN_NORM);
+                                               sound(self, CH_SHOTS, W_Sound("electro_impact_combo"), VOL_BASE, ATTEN_NORM);
                                }
                                else
                                {
-                                       pointparticles(particleeffectnum("electro_impact"), org2, '0 0 0', 1);
+                                       pointparticles(particleeffectnum(EFFECT_ELECTRO_IMPACT), org2, '0 0 0', 1);
                                        if(!w_issilent)
-                                               sound(self, CH_SHOTS, "weapons/electro_impact.wav", VOL_BASE, ATTEN_NORM);
+                                               sound(self, CH_SHOTS, W_Sound("electro_impact"), VOL_BASE, ATTEN_NORM);
                                }
                        }
 
@@ -604,8 +605,8 @@ bool W_Electro(int req)
                }
                case WR_INIT:
                {
-                       precache_sound("weapons/electro_impact.wav");
-                       precache_sound("weapons/electro_impact_combo.wav");
+                       precache_sound(W_Sound("electro_impact"));
+                       precache_sound(W_Sound("electro_impact_combo"));
                        return true;
                }
                case WR_ZOOMRETICLE: