- precache_model ("models/weapons/g_fireball.md3");
- precache_model ("models/weapons/v_fireball.md3");
- precache_model ("models/weapons/h_fireball.iqm");
- precache_model ("models/sphere/sphere.md3");
- precache_sound ("weapons/fireball_fire.wav");
- precache_sound ("weapons/fireball_fire2.wav");
- precache_sound ("weapons/fireball_prefire2.wav");
- FIREBALL_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
- return TRUE;
+ precache_model("models/weapons/g_fireball.md3");
+ precache_model("models/weapons/v_fireball.md3");
+ precache_model("models/weapons/h_fireball.iqm");
+ precache_model("models/sphere/sphere.md3");
+ precache_sound("weapons/fireball_fire.wav");
+ precache_sound("weapons/fireball_fire2.wav");
+ precache_sound("weapons/fireball_prefire2.wav");
+ FIREBALL_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
+ return true;