#define HAGAR_SETTINGS(w_cvar,w_prop) HAGAR_SETTINGS_LIST(w_cvar, w_prop, HAGAR, hagar)
#define HAGAR_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
- w_cvar(id, sn, MO_BOTH, ammo) \
- w_cvar(id, sn, MO_BOTH, damage) \
- w_cvar(id, sn, MO_BOTH, edgedamage) \
- w_cvar(id, sn, MO_BOTH, force) \
- w_cvar(id, sn, MO_BOTH, radius) \
- w_cvar(id, sn, MO_BOTH, refire) \
- w_cvar(id, sn, MO_BOTH, speed) \
- w_cvar(id, sn, MO_BOTH, spread) \
- w_cvar(id, sn, MO_BOTH, damageforcescale) \
- w_cvar(id, sn, MO_BOTH, health) \
- w_cvar(id, sn, MO_PRI, lifetime) \
- w_cvar(id, sn, MO_SEC, load) \
- w_cvar(id, sn, MO_SEC, load_max) \
- w_cvar(id, sn, MO_SEC, load_abort) \
- w_cvar(id, sn, MO_SEC, load_animtime) \
- w_cvar(id, sn, MO_SEC, load_hold) \
- w_cvar(id, sn, MO_SEC, load_speed) \
- w_cvar(id, sn, MO_SEC, load_releasedeath) \
- w_cvar(id, sn, MO_SEC, load_spread) \
- w_cvar(id, sn, MO_SEC, load_spread_bias) \
- w_cvar(id, sn, MO_SEC, load_linkexplode) \
- w_cvar(id, sn, MO_SEC, lifetime_min) \
- w_cvar(id, sn, MO_SEC, lifetime_rand) \
- w_cvar(id, sn, MO_NONE, secondary) \
+ w_cvar(id, sn, BOTH, ammo) \
+ w_cvar(id, sn, BOTH, damage) \
+ w_cvar(id, sn, BOTH, edgedamage) \
+ w_cvar(id, sn, BOTH, force) \
+ w_cvar(id, sn, BOTH, radius) \
+ w_cvar(id, sn, BOTH, refire) \
+ w_cvar(id, sn, BOTH, speed) \
+ w_cvar(id, sn, BOTH, spread) \
+ w_cvar(id, sn, BOTH, damageforcescale) \
+ w_cvar(id, sn, BOTH, health) \
+ w_cvar(id, sn, PRI, lifetime) \
+ w_cvar(id, sn, SEC, load) \
+ w_cvar(id, sn, SEC, load_max) \
+ w_cvar(id, sn, SEC, load_abort) \
+ w_cvar(id, sn, SEC, load_animtime) \
+ w_cvar(id, sn, SEC, load_hold) \
+ w_cvar(id, sn, SEC, load_speed) \
+ w_cvar(id, sn, SEC, load_releasedeath) \
+ w_cvar(id, sn, SEC, load_spread) \
+ w_cvar(id, sn, SEC, load_spread_bias) \
+ w_cvar(id, sn, SEC, load_linkexplode) \
+ w_cvar(id, sn, SEC, lifetime_min) \
+ w_cvar(id, sn, SEC, lifetime_rand) \
+ w_cvar(id, sn, NONE, secondary) \
w_prop(id, sn, float, reloading_ammo, reload_ammo) \
w_prop(id, sn, float, reloading_time, reload_time) \
w_prop(id, sn, float, switchdelay_raise, switchdelay_raise) \