#define HLAC_SETTINGS(w_cvar,w_prop) HLAC_SETTINGS_LIST(w_cvar, w_prop, HLAC, hlac)
#define HLAC_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
- w_cvar(id, sn, MO_BOTH, ammo) \
- w_cvar(id, sn, MO_BOTH, animtime) \
- w_cvar(id, sn, MO_BOTH, damage) \
- w_cvar(id, sn, MO_BOTH, edgedamage) \
- w_cvar(id, sn, MO_BOTH, force) \
- w_cvar(id, sn, MO_BOTH, lifetime) \
- w_cvar(id, sn, MO_BOTH, radius) \
- w_cvar(id, sn, MO_BOTH, refire) \
- w_cvar(id, sn, MO_BOTH, speed) \
- w_cvar(id, sn, MO_BOTH, spread_crouchmod) \
- w_cvar(id, sn, MO_PRI, spread_add) \
- w_cvar(id, sn, MO_PRI, spread_max) \
- w_cvar(id, sn, MO_PRI, spread_min) \
- w_cvar(id, sn, MO_NONE, secondary) \
- w_cvar(id, sn, MO_SEC, shots) \
- w_cvar(id, sn, MO_SEC, spread) \
+ w_cvar(id, sn, BOTH, ammo) \
+ w_cvar(id, sn, BOTH, animtime) \
+ w_cvar(id, sn, BOTH, damage) \
+ w_cvar(id, sn, BOTH, edgedamage) \
+ w_cvar(id, sn, BOTH, force) \
+ w_cvar(id, sn, BOTH, lifetime) \
+ w_cvar(id, sn, BOTH, radius) \
+ w_cvar(id, sn, BOTH, refire) \
+ w_cvar(id, sn, BOTH, speed) \
+ w_cvar(id, sn, BOTH, spread_crouchmod) \
+ w_cvar(id, sn, PRI, spread_add) \
+ w_cvar(id, sn, PRI, spread_max) \
+ w_cvar(id, sn, PRI, spread_min) \
+ w_cvar(id, sn, NONE, secondary) \
+ w_cvar(id, sn, SEC, shots) \
+ w_cvar(id, sn, SEC, spread) \
w_prop(id, sn, float, reloading_ammo, reload_ammo) \
w_prop(id, sn, float, reloading_time, reload_time) \
w_prop(id, sn, float, switchdelay_raise, switchdelay_raise) \