]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/w_hmg.qc
Even more floats to bool/int
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / w_hmg.qc
index 69777c4c2ccafcef98d0860e244ccfba854a447e..de9c983b2850f24f6777f687f50975eb43ce24d1 100644 (file)
@@ -60,7 +60,7 @@ void W_HeavyMachineGun_Attack_Auto()
 
        W_DecreaseAmmo(WEP_CVAR(hmg, ammo));
 
-       W_SetupShot (self, TRUE, 0, "weapons/uzi_fire.wav", CH_WEAPON_A, WEP_CVAR(hmg, damage));
+       W_SetupShot (self, true, 0, "weapons/uzi_fire.wav", CH_WEAPON_A, WEP_CVAR(hmg, damage));
 
        if(!autocvar_g_norecoil)
        {
@@ -85,7 +85,7 @@ void W_HeavyMachineGun_Attack_Auto()
        weapon_thinkf(WFRAME_FIRE1, WEP_CVAR(hmg, refire), W_HeavyMachineGun_Attack_Auto);
 }
 
-float W_HeavyMachineGun(float req)
+bool W_HeavyMachineGun(int req)
 {
        float ammo_amount;
        switch(req)
@@ -93,11 +93,11 @@ float W_HeavyMachineGun(float req)
                case WR_AIM:
                {
                        if(vlen(self.origin-self.enemy.origin) < 3000 - bound(0, skill, 10) * 200)
-                               self.BUTTON_ATCK = bot_aim(1000000, 0, 0.001, FALSE);
+                               self.BUTTON_ATCK = bot_aim(1000000, 0, 0.001, false);
                        else
-                               self.BUTTON_ATCK2 = bot_aim(1000000, 0, 0.001, FALSE);
-                       
-                       return TRUE;
+                               self.BUTTON_ATCK2 = bot_aim(1000000, 0, 0.001, false);
+
+                       return true;
                }
                case WR_THINK:
                {
@@ -113,7 +113,7 @@ float W_HeavyMachineGun(float req)
                                }
                        }
 
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
@@ -122,8 +122,8 @@ float W_HeavyMachineGun(float req)
                        precache_model ("models/weapons/v_ok_hmg.md3");
                        precache_model ("models/weapons/h_ok_hmg.iqm");
                        precache_sound ("weapons/uzi_fire.wav");
-                       HMG_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
-                       return TRUE;
+                       HMG_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
+                       return true;
                }
                case WR_CHECKAMMO1:
                {
@@ -145,13 +145,13 @@ float W_HeavyMachineGun(float req)
                }
                case WR_CONFIG:
                {
-                       HMG_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
-                       return TRUE;
+                       HMG_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
+                       return true;
                }
                case WR_RELOAD:
                {
                        W_Reload(WEP_CVAR(hmg, ammo), "weapons/reload.wav");
-                       return TRUE;
+                       return true;
                }
                case WR_SUICIDEMESSAGE:
                {
@@ -165,11 +165,11 @@ float W_HeavyMachineGun(float req)
                                return WEAPON_HMG_MURDER_SPRAY;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #ifdef CSQC
-float W_HeavyMachineGun(float req)
+bool W_HeavyMachineGun(int req)
 {
        switch(req)
        {
@@ -186,22 +186,22 @@ float W_HeavyMachineGun(float req)
                                else if(w_random < 0.2)
                                        sound(self, CH_SHOTS, "weapons/ric3.wav", VOL_BASE, ATTEN_NORM);
 
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
                        precache_sound("weapons/ric1.wav");
                        precache_sound("weapons/ric2.wav");
                        precache_sound("weapons/ric3.wav");
-                       return TRUE;
+                       return true;
                }
                case WR_ZOOMRETICLE:
                {
                        // no weapon specific image for this weapon
-                       return FALSE;
+                       return false;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #endif