]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/w_hook.qc
Fix some redundant checks
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / w_hook.qc
index 5d52dabaebba0ccc6e15f078de7a71cbb9ce0493..6c5519e60b5c8e5eab3768ed900426440c5e5deb 100644 (file)
@@ -1,4 +1,4 @@
-#ifdef REGISTER_WEAPON
+#ifndef IMPLEMENTATION
 REGISTER_WEAPON(
 /* WEP_##id  */ HOOK,
 /* function  */ W_Hook,
@@ -55,7 +55,8 @@ HOOK_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
 .float hook_time_hooked;
 .float hook_time_fueldecrease;
 #endif
-#else
+#endif
+#ifdef IMPLEMENTATION
 #ifdef SVQC
 
 void spawnfunc_weapon_hook(void)
@@ -66,7 +67,7 @@ void spawnfunc_weapon_hook(void)
                remove(self);
                return;
        }
-       weapon_defaultspawnfunc(WEP_HOOK);
+       weapon_defaultspawnfunc(WEP_HOOK.m_id);
 }
 
 void W_Hook_ExplodeThink(void)
@@ -108,7 +109,7 @@ void W_Hook_Explode2(void)
        self.movetype = MOVETYPE_NONE;
 }
 
-void W_Hook_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+void W_Hook_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
 {
        if(self.health <= 0)
                return;
@@ -133,7 +134,7 @@ void W_Hook_Attack2(void)
        entity gren;
 
        //W_DecreaseAmmo(WEP_CVAR_SEC(hook, ammo)); // WEAPONTODO: Figure out how to handle ammo with hook secondary (gravitybomb)
-       W_SetupShot(self, false, 4, "weapons/hookbomb_fire.wav", CH_WEAPON_A, WEP_CVAR_SEC(hook, damage));
+       W_SetupShot(self, false, 4, W_Sound("hookbomb_fire"), CH_WEAPON_A, WEP_CVAR_SEC(hook, damage));
 
        gren = spawn();
        gren.owner = gren.realowner = self;
@@ -142,7 +143,7 @@ void W_Hook_Attack2(void)
        gren.bot_dodgerating = WEP_CVAR_SEC(hook, damage);
        gren.movetype = MOVETYPE_TOSS;
        PROJECTILE_MAKETRIGGER(gren);
-       gren.projectiledeathtype = WEP_HOOK | HITTYPE_SECONDARY;
+       gren.projectiledeathtype = WEP_HOOK.m_id | HITTYPE_SECONDARY;
        setorigin(gren, w_shotorg);
        setsize(gren, '0 0 0', '0 0 0');
 
@@ -170,10 +171,10 @@ void W_Hook_Attack2(void)
 
        CSQCProjectile(gren, true, PROJECTILE_HOOKBOMB, true);
 
-       other = gren; MUTATOR_CALLHOOK(EditProjectile);
+       MUTATOR_CALLHOOK(EditProjectile, self, gren);
 }
 
-float W_Hook(float req)
+bool W_Hook(int req)
 {
        float hooked_time_max, hooked_fuel;
 
@@ -287,12 +288,12 @@ float W_Hook(float req)
                }
                case WR_INIT:
                {
-                       precache_model("models/weapons/g_hookgun.md3");
-                       precache_model("models/weapons/v_hookgun.md3");
-                       precache_model("models/weapons/h_hookgun.iqm");
-                       precache_sound("weapons/hook_impact.wav"); // done by g_hook.qc
-                       precache_sound("weapons/hook_fire.wav");
-                       precache_sound("weapons/hookbomb_fire.wav");
+                       precache_model(W_Model("g_hookgun.md3"));
+                       precache_model(W_Model("v_hookgun.md3"));
+                       precache_model(W_Model("h_hookgun.iqm"));
+                       precache_sound(W_Sound("hook_impact")); // done by g_hook.qc
+                       precache_sound(W_Sound("hook_fire"));
+                       precache_sound(W_Sound("hookbomb_fire"));
                        HOOK_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
                        return true;
                }
@@ -336,7 +337,7 @@ float W_Hook(float req)
 }
 #endif
 #ifdef CSQC
-float W_Hook(float req)
+bool W_Hook(int req)
 {
        switch(req)
        {
@@ -344,15 +345,15 @@ float W_Hook(float req)
                {
                        vector org2;
                        org2 = w_org + w_backoff * 2;
-                       pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1);
+                       pointparticles(particleeffectnum(EFFECT_HOOK_EXPLODE), org2, '0 0 0', 1);
                        if(!w_issilent)
-                               sound(self, CH_SHOTS, "weapons/hookbomb_impact.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS, W_Sound("hookbomb_impact"), VOL_BASE, ATTN_NORM);
 
                        return true;
                }
                case WR_INIT:
                {
-                       precache_sound("weapons/hookbomb_impact.wav");
+                       precache_sound(W_Sound("hookbomb_impact"));
                        return true;
                }
                case WR_ZOOMRETICLE: