/* flags */ WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH,
/* rating */ 0,
/* color */ '0 0.5 0',
-/* model */ "hookgun",
+/* modelname */ "hookgun",
+/* simplemdl */ "foobar",
/* crosshair */ "gfx/crosshairhook 0.5",
-/* netname */ "hook",
-/* fullname */ _("Grappling Hook")
+/* wepimg */ "weaponhook",
+/* refname */ "hook",
+/* wepname */ _("Grappling Hook")
);
#define HOOK_SETTINGS(w_cvar,w_prop) HOOK_SETTINGS_LIST(w_cvar, w_prop, HOOK, hook)
precache_sound ("weapons/hook_impact.wav"); // done by g_hook.qc
precache_sound ("weapons/hook_fire.wav");
precache_sound ("weapons/hookbomb_fire.wav");
- HOOK_SETTINGS(WEP_SKIPCVAR, WEP_SET_PROP)
+ HOOK_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
return TRUE;
}
case WR_SETUP: