]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/w_hook.qc
Add weapon image specification to REGISTER_WEAPON
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / w_hook.qc
index eb7491e7d875db1b92529a8beac7dc6e957e6170..ca94ace96e1cfe6ea1bcb87d8200ef0ffc04c673 100644 (file)
@@ -1,41 +1,44 @@
 #ifdef REGISTER_WEAPON
 REGISTER_WEAPON(
-/* WEP_##id */ HOOK,
-/* function */ w_hook,
-/* ammotype */ IT_CELLS|IT_FUEL,
-/* impulse  */ 0,
-/* flags    */ WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH,
-/* rating   */ 0,
-/* model    */ "hookgun",
-/* netname  */ "hook",
-/* fullname */ _("Grappling Hook")
+/* WEP_##id  */ HOOK,
+/* function  */ W_Hook,
+/* ammotype  */ ammo_fuel,
+/* impulse   */ 0,
+/* flags     */ WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH,
+/* rating    */ 0,
+/* color     */ '0 0.5 0',
+/* modelname */ "hookgun",
+/* simplemdl */ "foobar",
+/* crosshair */ "gfx/crosshairhook 0.5",
+/* wepimg    */ "weaponhook",
+/* refname   */ "hook",
+/* wepname   */ _("Grappling Hook")
 );
 
-#define HOOK_SETTINGS(w_cvar,w_prop) \
-       w_cvar(WEP_HOOK, hook, MO_BOTH, animtime) \
-       w_cvar(WEP_HOOK, hook, MO_BOTH, ammo) \
-       w_cvar(WEP_HOOK, hook, MO_BOTH, refire) \
-       w_cvar(WEP_HOOK, hook, MO_PRI,  hooked_ammo) \
-       w_cvar(WEP_HOOK, hook, MO_PRI,  hooked_time_free) \
-       w_cvar(WEP_HOOK, hook, MO_PRI,  hooked_time_max) \
-       w_cvar(WEP_HOOK, hook, MO_SEC,  damage) \
-       w_cvar(WEP_HOOK, hook, MO_SEC,  duration) \
-       w_cvar(WEP_HOOK, hook, MO_SEC,  edgedamage) \
-       w_cvar(WEP_HOOK, hook, MO_SEC,  force) \
-       w_cvar(WEP_HOOK, hook, MO_SEC,  gravity) \
-       w_cvar(WEP_HOOK, hook, MO_SEC,  lifetime) \
-       w_cvar(WEP_HOOK, hook, MO_SEC,  power) \
-       w_cvar(WEP_HOOK, hook, MO_SEC,  radius) \
-       w_cvar(WEP_HOOK, hook, MO_SEC,  speed) \
-       w_cvar(WEP_HOOK, hook, MO_SEC,  health) \
-       w_cvar(WEP_HOOK, hook, MO_SEC,  damageforcescale) \
-       w_prop(WEP_HOOK, hook, float,  reloading_ammo, reload_ammo) \
-       w_prop(WEP_HOOK, hook, float,  reloading_time, reload_time) \
-       w_prop(WEP_HOOK, hook, float,  switchdelay_raise, switchdelay_raise) \
-       w_prop(WEP_HOOK, hook, float,  switchdelay_drop, switchdelay_drop) \
-       w_prop(WEP_HOOK, hook, string, weaponreplace, weaponreplace) \
-       w_prop(WEP_HOOK, hook, float,  weaponstart, weaponstart) \
-       w_prop(WEP_HOOK, hook, float,  weaponstartoverride, weaponstartoverride)
+#define HOOK_SETTINGS(w_cvar,w_prop) HOOK_SETTINGS_LIST(w_cvar, w_prop, HOOK, hook)
+#define HOOK_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
+       w_cvar(id, sn, BOTH, animtime) \
+       w_cvar(id, sn, BOTH, refire) \
+       w_cvar(id, sn, PRI,  ammo) \
+       w_cvar(id, sn, PRI,  hooked_ammo) \
+       w_cvar(id, sn, PRI,  hooked_time_free) \
+       w_cvar(id, sn, PRI,  hooked_time_max) \
+       w_cvar(id, sn, SEC,  damage) \
+       w_cvar(id, sn, SEC,  duration) \
+       w_cvar(id, sn, SEC,  edgedamage) \
+       w_cvar(id, sn, SEC,  force) \
+       w_cvar(id, sn, SEC,  gravity) \
+       w_cvar(id, sn, SEC,  lifetime) \
+       w_cvar(id, sn, SEC,  power) \
+       w_cvar(id, sn, SEC,  radius) \
+       w_cvar(id, sn, SEC,  speed) \
+       w_cvar(id, sn, SEC,  health) \
+       w_cvar(id, sn, SEC,  damageforcescale) \
+       w_prop(id, sn, float,  switchdelay_raise, switchdelay_raise) \
+       w_prop(id, sn, float,  switchdelay_drop, switchdelay_drop) \
+       w_prop(id, sn, string, weaponreplace, weaponreplace) \
+       w_prop(id, sn, float,  weaponstart, weaponstart) \
+       w_prop(id, sn, float,  weaponstartoverride, weaponstartoverride)
 
 #ifdef SVQC
 HOOK_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
@@ -128,7 +131,7 @@ void W_Hook_Attack2()
 {
        entity gren;
 
-       W_DecreaseAmmo(ammo_cells, WEP_CVAR_SEC(hook, ammo), FALSE);
+       //W_DecreaseAmmo(WEP_CVAR_SEC(hook, ammo)); // WEAPONTODO: Figure out how to handle ammo with hook secondary (gravitybomb)
        W_SetupShot (self, FALSE, 4, "weapons/hookbomb_fire.wav", CH_WEAPON_A, WEP_CVAR_SEC(hook, damage));
 
        gren = spawn ();
@@ -159,7 +162,7 @@ void W_Hook_Attack2()
                gren.velocity = gren.velocity + self.velocity;
 
        gren.gravity = WEP_CVAR_SEC(hook, gravity);
-       //W_SetupProjectileVelocity(gren); // just falling down!
+       //W_SetupProjVelocity_Basic(gren); // just falling down!
 
        gren.angles = '0 0 0';
        gren.flags = FL_PROJECTILE;
@@ -169,7 +172,7 @@ void W_Hook_Attack2()
        other = gren; MUTATOR_CALLHOOK(EditProjectile);
 }
 
-float w_hook(float req)
+float W_Hook(float req)
 {
        float hooked_time_max, hooked_fuel;
                
@@ -190,7 +193,7 @@ float w_hook(float req)
                                if (time > self.hook_refire)
                                if (weapon_prepareattack(0, -1))
                                {
-                                       W_DecreaseAmmo(ammo_fuel, WEP_CVAR_PRI(hook, ammo), FALSE);
+                                       W_DecreaseAmmo(WEP_CVAR_PRI(hook, ammo));
                                        self.hook_state |= HOOK_FIRING;
                                        weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(hook, animtime), w_ready);                             
                                }
@@ -233,7 +236,7 @@ float w_hook(float req)
                                                {
                                                        if ( self.ammo_fuel >= (time - self.hook_time_fueldecrease) * hooked_fuel )
                                                        {
-                                                               W_DecreaseAmmo(ammo_fuel, (time - self.hook_time_fueldecrease) * hooked_fuel, FALSE);
+                                                               W_DecreaseAmmo((time - self.hook_time_fueldecrease) * hooked_fuel);
                                                                self.hook_time_fueldecrease = time;
                                                                // decrease next frame again
                                                        }
@@ -289,12 +292,11 @@ float w_hook(float req)
                        precache_sound ("weapons/hook_impact.wav"); // done by g_hook.qc
                        precache_sound ("weapons/hook_fire.wav");
                        precache_sound ("weapons/hookbomb_fire.wav");
-                       HOOK_SETTINGS(WEP_SKIPCVAR, WEP_SET_PROP)
+                       HOOK_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
                        return TRUE;
                }
                case WR_SETUP:
                {
-                       self.current_ammo = ammo_fuel;
                        self.hook_state &= ~HOOK_WAITING_FOR_RELEASE;
                        return TRUE;
                }
@@ -307,7 +309,8 @@ float w_hook(float req)
                }
                case WR_CHECKAMMO2:
                {
-                       return self.ammo_cells >= WEP_CVAR_SEC(hook, ammo);
+                       // infinite ammo for now
+                       return TRUE; // self.ammo_cells >= WEP_CVAR_SEC(hook, ammo); // WEAPONTODO: see above
                }
                case WR_CONFIG:
                {
@@ -332,7 +335,7 @@ float w_hook(float req)
 }
 #endif
 #ifdef CSQC
-float w_hook(float req)
+float W_Hook(float req)
 {
        switch(req)
        {
@@ -351,6 +354,11 @@ float w_hook(float req)
                        precache_sound("weapons/hookbomb_impact.wav");
                        return TRUE;
                }
+               case WR_ZOOMRETICLE:
+               {
+                       // no weapon specific image for this weapon
+                       return FALSE;
+               }
        }
        return TRUE;
 }