]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/w_minelayer.qc
Merge branches 'TimePath/weaponsys' and 'Mario/modpack'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / w_minelayer.qc
index 970192e31c094bd648ff25264bc1373f0a688aa1..25ac30e4bd9b1a9bc1df5123da0d2f1e68d6786e 100644 (file)
@@ -1,4 +1,4 @@
-#ifdef REGISTER_WEAPON
+#ifndef IMPLEMENTATION
 REGISTER_WEAPON(
 /* WEP_##id  */ MINE_LAYER,
 /* function  */ W_MineLayer,
@@ -54,9 +54,10 @@ void W_MineLayer_Think(void);
 .float mine_time;
 .vector mine_orientation;
 #endif
-#else
+#endif
+#ifdef IMPLEMENTATION
 #ifdef SVQC
-void spawnfunc_weapon_minelayer(void) { weapon_defaultspawnfunc(WEP_MINE_LAYER); }
+void spawnfunc_weapon_minelayer(void) { weapon_defaultspawnfunc(WEP_MINE_LAYER.m_id); }
 
 void W_MineLayer_Stick(entity to)
 {
@@ -85,7 +86,7 @@ void W_MineLayer_Stick(entity to)
        newmine.health = self.health;
        newmine.event_damage = self.event_damage;
        newmine.spawnshieldtime = self.spawnshieldtime;
-       newmine.damagedbycontents = TRUE;
+       newmine.damagedbycontents = true;
 
        newmine.movetype = MOVETYPE_NONE; // lock the mine in place
        newmine.projectiledeathtype = self.projectiledeathtype;
@@ -119,14 +120,14 @@ void W_MineLayer_Explode(void)
 
        RadiusDamage(self, self.realowner, WEP_CVAR(minelayer, damage), WEP_CVAR(minelayer, edgedamage), WEP_CVAR(minelayer, radius), world, world, WEP_CVAR(minelayer, force), self.projectiledeathtype, other);
 
-       if(self.realowner.weapon == WEP_MINE_LAYER)
+       if(self.realowner.weapon == WEP_MINE_LAYER.m_id)
        {
                entity oldself;
                oldself = self;
                self = self.realowner;
-               if(!WEP_ACTION(WEP_MINE_LAYER, WR_CHECKAMMO1))
+               if(!WEP_ACTION(WEP_MINE_LAYER.m_id, WR_CHECKAMMO1))
                {
-                       self.cnt = WEP_MINE_LAYER;
+                       self.cnt = WEP_MINE_LAYER.m_id;
                        ATTACK_FINISHED(self) = time;
                        self.switchweapon = w_getbestweapon(self);
                }
@@ -146,14 +147,14 @@ void W_MineLayer_DoRemoteExplode(void)
 
        RadiusDamage(self, self.realowner, WEP_CVAR(minelayer, remote_damage), WEP_CVAR(minelayer, remote_edgedamage), WEP_CVAR(minelayer, remote_radius), world, world, WEP_CVAR(minelayer, remote_force), self.projectiledeathtype | HITTYPE_BOUNCE, world);
 
-       if(self.realowner.weapon == WEP_MINE_LAYER)
+       if(self.realowner.weapon == WEP_MINE_LAYER.m_id)
        {
                entity oldself;
                oldself = self;
                self = self.realowner;
-               if(!WEP_ACTION(WEP_MINE_LAYER, WR_CHECKAMMO1))
+               if(!WEP_ACTION(WEP_MINE_LAYER.m_id, WR_CHECKAMMO1))
                {
-                       self.cnt = WEP_MINE_LAYER;
+                       self.cnt = WEP_MINE_LAYER.m_id;
                        ATTACK_FINISHED(self) = time;
                        self.switchweapon = w_getbestweapon(self);
                }
@@ -194,9 +195,9 @@ void W_MineLayer_ProximityExplode(void)
        W_MineLayer_Explode();
 }
 
-float W_MineLayer_Count(entity e)
+int W_MineLayer_Count(entity e)
 {
-       float minecount = 0;
+       int minecount = 0;
        entity mine;
        for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.realowner == e)
                minecount += 1;
@@ -218,7 +219,7 @@ void W_MineLayer_Think(void)
                        self.movetype = MOVETYPE_NONE;
                }
        }
-       
+
        // our lifetime has expired, it's time to die - mine_time just allows us to play a sound for this
        // TODO: replace this mine_trigger.wav sound with a real countdown
        if((time > self.cnt) && (!self.mine_time) && (self.cnt > 0))
@@ -261,7 +262,7 @@ void W_MineLayer_Think(void)
        }
 
        // remote detonation
-       if(self.realowner.weapon == WEP_MINE_LAYER)
+       if(self.realowner.weapon == WEP_MINE_LAYER.m_id)
        if(self.realowner.deadflag == DEAD_NO)
        if(self.minelayer_detonate)
                W_MineLayer_RemoteExplode();
@@ -290,19 +291,19 @@ void W_MineLayer_Touch(void)
        }
 }
 
-void W_MineLayer_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+void W_MineLayer_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
 {
        if(self.health <= 0)
                return;
-               
+
        float is_from_enemy = (inflictor.realowner != self.realowner);
-               
+
        if(!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, (is_from_enemy ? 1 : -1)))
                return; // g_projectiles_damage says to halt
-               
+
        self.health = self.health - damage;
        self.angles = vectoangles(self.velocity);
-       
+
        if(self.health <= 0)
                W_PrepareExplosionByDamage(attacker, W_MineLayer_Explode);
 }
@@ -318,7 +319,7 @@ void W_MineLayer_Attack(void)
                if(self.minelayer_mines >= WEP_CVAR(minelayer, limit))
                {
                        // the refire delay keeps this message from being spammed
-                       sprint(self, strcat("minelayer: You cannot place more than ^2", ftos(WEP_CVAR(minelayer, limit)), " ^7mines at a time\n") );
+                       Send_Notification(NOTIF_ONE, self, MSG_MULTI, WEAPON_MINELAYER_LIMIT, WEP_CVAR(minelayer, limit));
                        play2(self, "weapons/unavailable.wav");
                        return;
                }
@@ -326,8 +327,8 @@ void W_MineLayer_Attack(void)
 
        W_DecreaseAmmo(WEP_CVAR(minelayer, ammo));
 
-       W_SetupShot_ProjectileSize(self, '-4 -4 -4', '4 4 4', FALSE, 5, "weapons/mine_fire.wav", CH_WEAPON_A, WEP_CVAR(minelayer, damage));
-       pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
+       W_SetupShot_ProjectileSize(self, '-4 -4 -4', '4 4 4', false, 5, "weapons/mine_fire.wav", CH_WEAPON_A, WEP_CVAR(minelayer, damage));
+       Send_Effect("rocketlauncher_muzzleflash", w_shotorg, w_shotdir * 1000, 1);
 
        mine = WarpZone_RefSys_SpawnSameRefSys(self);
        mine.owner = mine.realowner = self;
@@ -336,18 +337,18 @@ void W_MineLayer_Attack(void)
        else
                mine.spawnshieldtime = -1;
        mine.classname = "mine";
-       mine.bot_dodge = TRUE;
+       mine.bot_dodge = true;
        mine.bot_dodgerating = WEP_CVAR(minelayer, damage) * 2; // * 2 because it can detonate inflight which makes it even more dangerous
 
        mine.takedamage = DAMAGE_YES;
        mine.damageforcescale = WEP_CVAR(minelayer, damageforcescale);
        mine.health = WEP_CVAR(minelayer, health);
        mine.event_damage = W_MineLayer_Damage;
-       mine.damagedbycontents = TRUE;
+       mine.damagedbycontents = true;
 
        mine.movetype = MOVETYPE_TOSS;
        PROJECTILE_MAKETRIGGER(mine);
-       mine.projectiledeathtype = WEP_MINE_LAYER;
+       mine.projectiledeathtype = WEP_MINE_LAYER.m_id;
        setsize(mine, '-4 -4 -4', '4 4 4'); // give it some size so it can be shot
 
        setorigin(mine, w_shotorg - v_forward * 4); // move it back so it hits the wall at the right point
@@ -363,7 +364,7 @@ void W_MineLayer_Attack(void)
 
        if(mine.cnt > 0) { mine.cnt += time; }
 
-       CSQCProjectile(mine, TRUE, PROJECTILE_MINE, TRUE);
+       CSQCProjectile(mine, true, PROJECTILE_MINE, true);
 
        // muzzle flash for 1st person view
        flash = spawn();
@@ -374,8 +375,8 @@ void W_MineLayer_Attack(void)
 
        // common properties
 
-       other = mine; MUTATOR_CALLHOOK(EditProjectile);
-       
+       MUTATOR_CALLHOOK(EditProjectile, self, mine);
+
        self.minelayer_mines = W_MineLayer_Count(self);
 }
 
@@ -390,7 +391,7 @@ float W_MineLayer_PlacedMines(float detonate)
                {
                        if(!mine.minelayer_detonate)
                        {
-                               mine.minelayer_detonate = TRUE;
+                               mine.minelayer_detonate = true;
                                minfound = 1;
                        }
                }
@@ -400,7 +401,7 @@ float W_MineLayer_PlacedMines(float detonate)
        return minfound;
 }
 
-float W_MineLayer(float req)
+bool W_MineLayer(int req)
 {
        entity mine;
        float ammo_amount;
@@ -410,9 +411,9 @@ float W_MineLayer(float req)
                {
                        // aim and decide to fire if appropriate
                        if(self.minelayer_mines >= WEP_CVAR(minelayer, limit))
-                               self.BUTTON_ATCK = FALSE;
+                               self.BUTTON_ATCK = false;
                        else
-                               self.BUTTON_ATCK = bot_aim(WEP_CVAR(minelayer, speed), 0, WEP_CVAR(minelayer, lifetime), FALSE);
+                               self.BUTTON_ATCK = bot_aim(WEP_CVAR(minelayer, speed), 0, WEP_CVAR(minelayer, lifetime), false);
                        if(skill >= 2) // skill 0 and 1 bots won't detonate mines!
                        {
                                // decide whether to detonate mines
@@ -426,7 +427,7 @@ float W_MineLayer(float req)
                                selfdamage = 0;
                                teamdamage = 0;
                                enemydamage = 0;
-                               targetlist = findchainfloat(bot_attack, TRUE);
+                               targetlist = findchainfloat(bot_attack, true);
                                mine = find(world, classname, "mine");
                                while(mine)
                                {
@@ -476,7 +477,7 @@ float W_MineLayer(float req)
                                                        if(
                                                                (v_forward * normalize(mine.origin - targ.origin)< 0.1)
                                                                && desirabledamage > 0.1*coredamage
-                                                       )self.BUTTON_ATCK2 = TRUE;
+                                                       )self.BUTTON_ATCK2 = true;
                                                        targ = targ.chain;
                                                }
                                        }else{
@@ -487,7 +488,7 @@ float W_MineLayer(float req)
                                                        if(IS_PLAYER(self.enemy))
                                                                if(desirabledamage >= 0.1*coredamage)
                                                                        if(random()/distance*300 > frametime*bound(0,(10-skill)*0.2,1))
-                                                                               self.BUTTON_ATCK2 = TRUE;
+                                                                               self.BUTTON_ATCK2 = true;
                                        //      dprint(ftos(random()/distance*300),">");dprint(ftos(frametime*bound(0,(10-skill)*0.2,1)),"\n");
                                        }
 
@@ -496,22 +497,22 @@ float W_MineLayer(float req)
                                // if we would be doing at X percent of the core damage, detonate it
                                // but don't fire a new shot at the same time!
                                if(desirabledamage >= 0.75 * coredamage) //this should do group damage in rare fortunate events
-                                       self.BUTTON_ATCK2 = TRUE;
+                                       self.BUTTON_ATCK2 = true;
                                if((skill > 6.5) && (selfdamage > self.health))
-                                       self.BUTTON_ATCK2 = FALSE;
-                               //if(self.BUTTON_ATCK2 == TRUE)
+                                       self.BUTTON_ATCK2 = false;
+                               //if(self.BUTTON_ATCK2 == true)
                                //      dprint(ftos(desirabledamage),"\n");
-                               if(self.BUTTON_ATCK2 == TRUE) self.BUTTON_ATCK = FALSE;
+                               if(self.BUTTON_ATCK2 == true) self.BUTTON_ATCK = false;
                        }
-                       
-                       return TRUE;
+
+                       return true;
                }
                case WR_THINK:
                {
                        if(autocvar_g_balance_minelayer_reload_ammo && self.clip_load < WEP_CVAR(minelayer, ammo)) // forced reload
                        {
                                // not if we're holding the minelayer without enough ammo, but can detonate existing mines
-                               if(!(W_MineLayer_PlacedMines(FALSE) && self.WEP_AMMO(MINE_LAYER) < WEP_CVAR(minelayer, ammo)))
+                               if(!(W_MineLayer_PlacedMines(false) && self.WEP_AMMO(MINE_LAYER) < WEP_CVAR(minelayer, ammo)))
                                        WEP_ACTION(self.weapon, WR_RELOAD);
                        }
                        else if(self.BUTTON_ATCK)
@@ -525,11 +526,11 @@ float W_MineLayer(float req)
 
                        if(self.BUTTON_ATCK2)
                        {
-                               if(W_MineLayer_PlacedMines(TRUE))
+                               if(W_MineLayer_PlacedMines(true))
                                        sound(self, CH_WEAPON_B, "weapons/mine_det.wav", VOL_BASE, ATTN_NORM);
                        }
-                       
-                       return TRUE;
+
+                       return true;
                }
                case WR_INIT:
                {
@@ -542,41 +543,41 @@ float W_MineLayer(float req)
                        precache_sound("weapons/mine_fire.wav");
                        precache_sound("weapons/mine_stick.wav");
                        precache_sound("weapons/mine_trigger.wav");
-                       MINELAYER_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
-                       return TRUE;
+                       MINELAYER_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
+                       return true;
                }
                case WR_CHECKAMMO1:
                {
                        // don't switch while placing a mine
-                       if(ATTACK_FINISHED(self) <= time || self.weapon != WEP_MINE_LAYER)
+                       if(ATTACK_FINISHED(self) <= time || self.weapon != WEP_MINE_LAYER.m_id)
                        {
                                ammo_amount = self.WEP_AMMO(MINE_LAYER) >= WEP_CVAR(minelayer, ammo);
-                               ammo_amount += self.(weapon_load[WEP_MINE_LAYER]) >= WEP_CVAR(minelayer, ammo);
+                               ammo_amount += self.(weapon_load[WEP_MINE_LAYER.m_id]) >= WEP_CVAR(minelayer, ammo);
                                return ammo_amount;
                        }
-                       return TRUE;
+                       return true;
                }
                case WR_CHECKAMMO2:
                {
-                       if(W_MineLayer_PlacedMines(FALSE))
-                               return TRUE;
+                       if(W_MineLayer_PlacedMines(false))
+                               return true;
                        else
-                               return FALSE;
+                               return false;
                }
                case WR_CONFIG:
                {
-                       MINELAYER_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
-                       return TRUE;
+                       MINELAYER_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
+                       return true;
                }
                case WR_RESETPLAYER:
                {
                        self.minelayer_mines = 0;
-                       return TRUE;
+                       return true;
                }
                case WR_RELOAD:
                {
                        W_Reload(WEP_CVAR(minelayer, ammo), "weapons/reload.wav");
-                       return TRUE;
+                       return true;
                }
                case WR_SUICIDEMESSAGE:
                {
@@ -587,11 +588,11 @@ float W_MineLayer(float req)
                        return WEAPON_MINELAYER_MURDER;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #ifdef CSQC
-float W_MineLayer(float req)
+bool W_MineLayer(int req)
 {
        switch(req)
        {
@@ -602,21 +603,21 @@ float W_MineLayer(float req)
                        pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
                        if(!w_issilent)
                                sound(self, CH_SHOTS, "weapons/mine_exp.wav", VOL_BASE, ATTN_NORM);
-                       
-                       return TRUE;
+
+                       return true;
                }
                case WR_INIT:
                {
                        precache_sound("weapons/mine_exp.wav");
-                       return TRUE;
+                       return true;
                }
                case WR_ZOOMRETICLE:
                {
                        // no weapon specific image for this weapon
-                       return FALSE;
+                       return false;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #endif