- w_cvar(id, sn, MO_PRI, ammo) \
- w_cvar(id, sn, MO_PRI, animtime) \
- w_cvar(id, sn, MO_PRI, refire) \
- w_cvar(id, sn, MO_SEC, ammo) \
- w_cvar(id, sn, MO_SEC, animtime) \
- w_cvar(id, sn, MO_SEC, damage) \
- w_cvar(id, sn, MO_SEC, delay) \
- w_cvar(id, sn, MO_SEC, edgedamage) \
- w_cvar(id, sn, MO_SEC, force) \
- w_cvar(id, sn, MO_SEC, lifetime) \
- w_cvar(id, sn, MO_SEC, radius) \
- w_cvar(id, sn, MO_SEC, refire) \
- w_cvar(id, sn, MO_SEC, shotangle) \
- w_cvar(id, sn, MO_SEC, speed) \
- w_cvar(id, sn, MO_SEC, spread) \
+ w_cvar(id, sn, PRI, ammo) \
+ w_cvar(id, sn, PRI, animtime) \
+ w_cvar(id, sn, PRI, refire) \
+ w_cvar(id, sn, SEC, ammo) \
+ w_cvar(id, sn, SEC, animtime) \
+ w_cvar(id, sn, SEC, damage) \
+ w_cvar(id, sn, SEC, delay) \
+ w_cvar(id, sn, SEC, edgedamage) \
+ w_cvar(id, sn, SEC, force) \
+ w_cvar(id, sn, SEC, lifetime) \
+ w_cvar(id, sn, SEC, radius) \
+ w_cvar(id, sn, SEC, refire) \
+ w_cvar(id, sn, SEC, shotangle) \
+ w_cvar(id, sn, SEC, speed) \
+ w_cvar(id, sn, SEC, spread) \