w_shotdir = v_forward;
w_shotorg = self.origin + self.view_ofs + ((w_shotorg - self.origin - self.view_ofs) * v_forward) * v_forward;
- //Send_Effect("grenadelauncher_muzzleflash", w_shotorg, w_shotdir * 1000, 1);
+ //Send_Effect(EFFECT_GRENADE_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
gren = spawn();
gren.cnt = type;
{
case WR_IMPACTEFFECT:
{
- print("Since when does Porto send DamageInfo?\n");
+ LOG_INFO("Since when does Porto send DamageInfo?\n");
return true;
}
case WR_INIT: