other = missile; MUTATOR_CALLHOOK(EditProjectile);
}
-float W_RocketPropelledChainsaw(float req)
+bool W_RocketPropelledChainsaw(int req)
{
float ammo_amount = false;
switch(req)
#endif
#ifdef CSQC
-float W_RocketPropelledChainsaw(float req)
+bool W_RocketPropelledChainsaw(int req)
{
switch(req)
{