-#ifdef REGISTER_WEAPON
+#ifndef IMPLEMENTATION
REGISTER_WEAPON(
/* WEP_##id */ TUBA,
/* function */ W_Tuba,
.float tuba_lastnotes_cnt; // over
.vector tuba_lastnotes[MAX_TUBANOTES];
#endif
-#else
+#endif
+#ifdef IMPLEMENTATION
#ifdef SVQC
-void spawnfunc_weapon_tuba(void) { weapon_defaultspawnfunc(WEP_TUBA); }
+void spawnfunc_weapon_tuba(void) { weapon_defaultspawnfunc(WEP_TUBA.m_id); }
bool W_Tuba_HasPlayed(entity pl, string melody, int instrument, bool ignorepitch, float mintempo, float maxtempo)
{
self.tuba_note.teleport_time = time + WEP_CVAR(tuba, refire) * 2 * W_WeaponRateFactor(); // so it can get prolonged safely
//sound(self, c, TUBA_NOTE(n), bound(0, VOL_BASE * cvar("g_balance_tuba_volume"), 1), autocvar_g_balance_tuba_attenuation);
- RadiusDamage(self, self, WEP_CVAR(tuba, damage), WEP_CVAR(tuba, edgedamage), WEP_CVAR(tuba, radius), world, world, WEP_CVAR(tuba, force), hittype | WEP_TUBA, world);
+ RadiusDamage(self, self, WEP_CVAR(tuba, damage), WEP_CVAR(tuba, edgedamage), WEP_CVAR(tuba, radius), world, world, WEP_CVAR(tuba, force), hittype | WEP_TUBA.m_id, world);
o = gettaginfo(self.exteriorweaponentity, 0);
if(time > self.tuba_smoketime)
{
- pointparticles(particleeffectnum("smoke_ring"), o + v_up * 45 + v_right * -6 + v_forward * 8, v_up * 100, 1);
+ Send_Effect("smoke_ring", o + v_up * 45 + v_right * -6 + v_forward * 8, v_up * 100, 1);
self.tuba_smoketime = time + 0.25;
}
}
break;
}
W_SetupShot(self, false, 0, "", 0, 0);
- pointparticles(particleeffectnum("teleport"), w_shotorg, '0 0 0', 1);
+ Send_Effect("teleport", w_shotorg, '0 0 0', 1);
self.weaponentity.state = WS_INUSE;
weapon_thinkf(WFRAME_RELOAD, 0.5, w_ready);
}